WyrdeSongs

WyrdeSong Descriptions


Bear Shirt 'Song

This 'Song causes up to 2 beings to disregard pain or injury, effectively increasing evasion points by 50%. If at the end of the 'Song (when the recipient's evasion points are no longer be augmented) a person has taken more evasion points of damage than she normally has, she must save versus Resistance on 4d6 or collapse in total exhaustion for 2 6 hours. Evasion points will recover at half the normal rate. Evasion points will recover at half the normal rate. It is slow the following melee, the effect will last 5 minutes.
cost difficulty range speed duration
3 60 60' Slow while sung

Charm 'Song

This 'Song is similar to the mage or cleric spell, but if the bard is unsuccessful, the intended recipient will have an unreasoning hatred for the bard. It is slow. Range is 60'. Speed: Slow
cost difficulty range speed duration
4 75 60' Slow ??

Danced 'Song

In objects weighing five pounds or less, a bard can set up vibrations which may cause an item to leap, jump and vibrate. The direction of these mostly random motions is crudely controlled by the bard. Danced 'Song can be used to cause items to roll or leap off tables, pull keys from hooks, and even stir light, dry dust into briefly obscuring clouds.
cost difficulty range speed duration
1 20 60'' Slow while sung

Dawn ‘Song

This ‘song will increase the brilliance of a fire over 3 melees. The ‘song will brighten a fire as large as a campfire, and larger fires can be brightened by overlapping ‘songs. There is an opposite song called Twilight ‘Song. It is slow, with a range of 100'.
cost difficulty range speed duration
3 45 100' Slow 3 rounds

Deafen ‘Song

All listeners who have no form of ear protection must save vs. Resistance on 4d6 or be deafened for one minutes per point the save was missed. The range is a 45' long cone whose apex emanates from the bard and reaches a final width of 20'.
cost difficulty range speed duration
3 45 45' cone Slow see text

Discrete ‘Song

This ‘Song has the effect opposite of Limelight; it distracts people from the recipient, making them insignificant and relatively unnoticeable. It is not invisibility, though. The ‘Song’s recipient must move slowly and carefully, avoiding direct notice. Range of 30'. A further person can be affected for each +1/15. Duration is length of play up to level x Int x 5 minutes.
cost difficulty range speed duration
2* 30* 30' Slow while sung*

Disequilibrium ‘Song

If the target of this song fails a save vs. Resistance on 4d6, her balance is disrupted for the number of rounds equal to double the points she missed her save. This song disrupts the inner ear thereby effecting balance. Those who fail will feel a profound sense of vertigo and will be unable to walk or stand unassisted. Dexterity will be reduced by 6 for the length of the song. Spell casters will find their ability to cast spells reduced by 50%. 1-3 opponents can be affected.
cost difficulty range speed duration
3 100 60' range, 30' diameter Medium see text

Enthrall 'Song

Up to three targets of Enthrall must save versus magic or fall under the sway of this song and cease all activity as they listen to its melody. If only one person is the target of Enthrall, the target will be at -2 to save; for two targets the bard may choose which one will have a -1 to save. Range is 60'.
cost difficulty range speed duration
4 45 60' Slow while sung

Everlast 'Song

Recipients of this 'Song are imbued with great endurance, strength, and stamina. Food and water become unnecessary for the 'Song's duration, as does sleep. All this allows the recipients to withstand hardships, bear torture, tolerate starvation and thirst far longer than normal. Once the 'Song's effects are lifted, though, the recipient will receive all the effects previously held in abeyance (potentially resulting in sleep, unconsciousness or even death). It takes 3 melees to cast and lasts 24 hours/level of bard. Every time it is sung over someone without a 24 hour respite, there is a cumulative 5% chance that the target's system will reject the 'Song, causing it to fail.
cost difficulty range speed duration
4 30* 10' 3 rounds 24 hours/lvl

Farspeak 'Song

A bard can cast her voice out to a designated person with the tone and inflection of speech retained. Duration is 10 minutes of one sided conversation. A bard can target another as a recipient of this 'Song. It is a slow ‘Song. Range is 60' plus 20' additional for each additional H.Q.
cost difficulty range speed duration
1 30* 60'* Slow 10 minutes

Flame 'Song

This 'Song will cause objects to combust. A bard must hold this 'Song for three melees to cause an object to flame. During the first melee, the material will be cool to the touch. It will become warm during the second melee and will become red hot during the third melee. At the beginning of the fourth melee, it will ignite. Flame 'Song affects a 4'x4'x1" area. To add an additional inch to depth or foot to width and length, it costs an additional 1 H.Q. Less flammable or damp objects require additional H.Q to burn. Each subsequent H.Q. adds one melee to the minimum time of casting the 'Song. Range is 60'.
cost difficulty range speed duration
6 100 + 10 per 2 additional H.Q. 60' see text see text

Friend 'Song

Same as a mage Friends with a duration of (after 3 melees of play) ten minutes. It is slow.
cost difficulty range speed duration
2 30 60' Slow* ten minutes

Harmonic 'Song

Same as a mage Detect Magic with a duration of five minutes. It is slow.
cost difficulty range speed duration
2 40 60' Slow five minutes

Healing 'Song

For every 1 H.Q. point used per melee, 1 point of damage will be healed in a location. The 'Song will return evasion points at a 1 H.Q. point per evasion point healed. Success must be rolled for each melee and at a cumulative 10% penalty. Separate heals cannot be cast on the same injured area. It is a slow song. Range is 20'.
cost difficulty range speed duration
1* 15 20' Slow instantaneous

Illumination ‘Song

When sung into a dense object, like a stone, metal or a gem, this ‘song will cause the item to vibrate slightly in harmony, warm, and produce 30' illumination for 30 minutes/level. It is slow with a range of 30'.
cost difficulty range speed duration
3 45 30' Slow 30 min/lvl

Illusion Theater

The bard is able to create an area of illusion in which scenes described in song can be viewed. Thus, if a bard were singing a ballad, the audience would be able to view the events described in the song as they unfold. The illusion is obviously not real and can be no larger than 6' x 6' in size. The images will continue so long as the bard's song lasts. Speed: Slow
cost difficulty range speed duration
2 80 60' Slow while sung

Influence 'Song

When a bard uses this song together with any non magical song, lay, story or drama, he can enhance the mood the audience presently feels. This intensifying of existing feelings must parallel what would normally be engendered by the piece. The bard does not need to be a participant in what the audience is witnessing. It is a slow ‘Song. Range is hearing (60').
cost difficulty range speed duration
0 30 60' Slow while sung

Legend 'Song

This 'Song is similar in all respects to the mage spell Legend Lore, except that a bard must play the 'Song each hour for five minutes for two weeks before it takes effect.
cost difficulty range speed duration
6 90 touch see text instantaneous

Limelight ‘Song

By playing and singing this ‘song, the bard draws attention from others and to himself. It can effect 4 individuals within a 100' line of sight and 4 other individuals for each additional +1/15. The opponent receives a save at +2 versus Magic in a situation where he feels threatened, after the 1st melee of ‘singing. This ‘song can be sung to distract guards from trespassers, draw attacks upon the bard, etc. Duration is the bard’s singing. It is Slow and has a range of 100'. It can be sung in conjunction with Mute ‘Song.
cost difficulty range speed duration
2 45 100' Slow while sung

Lionheart 'Song

Allies hearing this 'Song, will find their courage fortified. Up to four allies (roll) will be affected, gaining +1 on saving throws, adding 1 to damage and hit, and 5% to critical. Range is a 60' radius around the bard and it has a duration of 10 melees after an initial 1 melees of playing.
cost difficulty range speed duration
3 50 60' slow 10 melees

Mute ‘Song

This not a 'Song, rather it is a manipulation of the Wyrding effect. A bard with this skill can pitch 'Songs so that they are outside the range of human hearing. The first time the skill is used, it is at a difficulty of 60 and failure means it cannot be tried till the bard increases in level. Successive uses increase the difficulty of the accompanying song by 50%. Failure means Mute cannot be tried with that specific 'Song until a new level is reached. It is a fast song.
cost difficulty range speed duration
see text

Pain 'Song

The victim of this 'Song feels extreme, distracting pain if she does not save. A person will lose 50% of his evasion points and be at 2 to hit and damage. The bard must play this 'Song for 2 melees to be effective. Lost evasion points will recover through rest. Each additional H.Q. will add 1 melee to minimum time of play and will subtract one from saving throws. Range is 100'.
cost difficulty range speed duration
5 75 100' 2 melees instantaneous

Pariah ‘Song

A bard uses this ‘song to ostracize an individual from a community by singing discord into the individual’s bones. This ‘song will lodge deep in the marrow and radiate discomfort, upset, anguish and woe on those nearby causing animals and children to fear and rebel against the recipient and adults to react with antipathy, distrust, and revulsion. It will last for 6 months. For every +1/15, -1 to Saving Throw.

For every +1 HQ, the duration is extended 3 months. A bard found abusing this ‘song is subject to the most severe punishment by the Guild. It is slow. Range, touch.
cost difficulty range speed duration
7* 120 touch Slow 6 months*

Path Finders ‘Song

After ten minutes of play, this 'Song will help a bard find a path to the nearest settlement and the proper direction along the path to take. The settlement must be within a range of 5 times the level of the bard, in miles, for him to have a chance of locating it. Range can be extended by an additional 5 miles per level for each additional H.Q. point.
cost difficulty range speed duration
2* 40 5*lvl miles* ten minutes instantaneous

Severed Thread ‘Song

This 'Song will kill a person who does not save versus magic. For each addition 2/15, one is subtracted from saving throws. It is slow. Range is 60'.
cost difficulty range speed duration
15* 250* 60' Slow instananeous

Shatter 'Song

Using dissonance and focused frequencies, a bard can shatter ice, glass, pottery, stone, copper, bronze, iron, steel, and even mithril. The 'Song must be focused on an object for a minimum of 3 melees plus 1 melee per group after ice, glass, pottery. Range is 60' and area effected is 4 cubic feet/ 2 levels. One additional cubic foot of area can be added at a cost of 1/15.

Ice, glass, pottery: 3/45
Stone, wood: 6/75
Copper, bronze: 8/100
Iron: 12/200
Steel: 13/200
Mithril: 20/250

cost difficulty range speed duration
see text see text 60' see text instantaneous

Shield 'Song

A bard singing this 'Song can deflect most missiles smaller than a light ballista bolt. It must be the exclusive action of the bard, and it can be sung on others. It also can disperse dust and poisonous clouds, scatter insects, and knock small birds to the ground. Items must hit AC 0 before being allowed to roll to strike the individual protected by this 'song. It covers a three by six foot area and is slow.
cost difficulty range speed duration
2 30 60' Slow while sung

Shout 'Song

By focusing vocal sounds in harmful frequencies, the bard can cause damage to an opponent. It causes 2d4+1 points of damage, if the target does not save versus magic. It is a fast. Mute cannot be used with this 'Song.
cost difficulty range speed duration
2 30 60' Fast instantaneous

Silenced ‘Song

By manipulating harmonics, a bard can cancel any sound (including another bardic song). If the bard is attempting to cancel another bardic song or sound attack used by a living creature, both the bard and the opponent must roll percentile dice against their music aptitude. Whoever makes it by a greater amount each round has her sound take effect. Slow.
cost difficulty range speed duration
2 90 60' range and one individual or 30' diameter Slow instantaneous

Sleep 'Song

Anyone within the 20' by 10' area of effect and up to a 60' distance from the bard must save versus magic or sleep. One dimension may be increased by 5' for each additional H.Q. It is slow.
cost difficulty range speed duration
10* 125 60'* Slow instantaneous

Sustain ‘Song

This song causes other ‘songs sung by the bard to continue without concentration from the Bard. At a cost ½ the HQ of the target ‘Song and a difficulty ½ the level of the ‘Song being potentiated, this song will cause it to reverb for 1d3+1 rounds with no attention from the bard. During this time the bard may perform any normal actions.
cost difficulty range speed duration
see text

Sword 'Song

A metal bladed weapon (spear, sword, halberd, etc.) targeted by this ‘song is caused to vibrate in sympathy with ‘song—it will voice a song of its own in harmony with the bard’s song. This “singing” of the weapon will continue for 6 melees after the bard discontinues singing. The vibrations created within the singing weapon cause it to do +2 to hit, +1d6 to damage, +5% to critical, but the vibrations also expose any flaws in the weapon destroying it 5% of the time (unless mithril). It is slow. Range 30 feet.
cost difficulty range speed duration
2 40 30' Slow while sung + 6 melees

Syncopation ‘Song

Using this ‘Song, a bard creates a song whose tempo matches a naturally occurring rhythm. Once successfully matched, the bard then changes the ‘song, which will break the mimicked rhythm. The tempo being matched may be of varying kinds: dripping water, volitional movement (walking, running, swimming, gait of a horse, etc.), and autonomic movement (heartbeat sinus rhythm, spinning of a water wheel, or mechanical motion). The ‘song requires one round to match the tempo, and activates in the following round at Medium.

If successful, the target rhythm is disrupted for 1d4 melees. There is no save against the disruption, however, saves versus the effects are allowed, e.g. if an individual might trip and fall off a cliff, she would be allowed an Agility saving throw.

For each melee spent before activation, the chance of success increases 10%. If the song is accompanied by a percussion instrument, the chance of success is improved by 10%.

Volitional 1/30
Naturally occurring 2/60
Autonomic 2/120
Mechanical 3/180
cost difficulty range speed duration
see text see text 120' 1 round* 1d4 melees

Tranquil 'Song

This 'Song will calm and soothe unintelligent animals within a 60' radius of the bard. If the animals are hungry or angry, they are allowed a saving throw. It lasts for the duration of the bard's playing. It is slow.
cost difficulty range speed duration
1 20 60' Slow while sung

Twilight ‘Song

This ‘song will drown or sap the light of a fire over 3 melees. The ‘song will darken a fire as large as a campfire, and larger fires can be darkened by overlapping ‘songs. There is an opposite song called Dawn ‘Song. It is slow, with a range of 100'.
cost difficulty range speed duration
4 60 100' Slow 3 melees

Unease 'Song

Unintelligent animals will become agitated and nervous, as if a predator is about, when a bard plays. See Tranquil 'Song for range, duration etc. It is slow.
cost difficulty range speed duration
1 25 60' Slow while sung

Unlock ‘Song

Causes all locks, knots, closures, etc. to burst within a 60' diameter sphere of the WyrdeSong. The bard has no control over which locks are burst. Chance of success is 35%/level with a subtraction or bonus depending on the complexity or difficulty of the lock. It is slow.
cost difficulty range speed duration
2 30 60' Slow instantaneous

Voice ‘Song

After singing this 'Song, a bard can amplify her voice to carry clearly over a mile, even during the pandemonium of large scale battle. Range can be increased by a half mile per additional 1 H.Q. A bard can also double the range of one WyrdeSong if Voice is sung successfully in conjunction with another 'Song (at 1.5x normal difficulty). Using Voice to increase the range of another 'Song's adds an additional melee to the total time of singing. It is slow.
cost difficulty range speed duration
2* 45 1 mile* Slow 30 minutes

Warn ‘Song

Warn ‘Song causes vibrations in an object which present imminent danger to the bard; the object(s) sing back a note of warning which can only be heard by the bard. Warn song affects only discrete, non living objects imbued with the hostile or deadly intent of a sentient creature. A trap or a weapon held by an enemy or hostile individual would sing. A naturally occurring pit or a dangerous animal would not. The singing of the object lasts for three melees after cessation of the ‘song. For each addition half hour after the first, the bard must expand an additional HQ. While singing this ‘song, the bard is considered at partial attack. Its range is 60 feet range with 30 foot diameter.
cost difficulty range speed duration
2* 30 60' slow while sung + 3 melees*

Worm's Tongue ‘Song

A bard can ask the dead three questions using this 'Song. It must be sung for thirty minutes before communication can begin. Range is touch.
cost difficulty range speed duration
7 135 touch 30 mins 3 questions
Add a New Comment
Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License