Weapon Proficiencies
Effects of using a weapon where one is not proficient:
1. Changing within the same class | 4 weeks @ -4 to hit |
2. Changing to a related class | 8 weeks @ -4 to hit |
3. Changing to an unrelated class | 12 weeks @ -4 to hit |
Minus is reduced by 1 per quarter of the period to learn the weapon (e.g., week 12 @-4, week 9 @ -3, week 6 @ -2, week 3 @ -1).
Related classes are indicated by a ===
- Fighters start with 6 weapon proficiencies
- All other fighter types start with 5 (except monks)
- Clerics, thieves and bards (except mage bards) start with 3 proficiencies
- Mages, mage bards and monks start with 2 proficiencies.
Single, Edged | ======= | Single, Weighted |
---|---|---|
Scimitar, Bastard Sword, Long Sword, Short Sword | Battle Axe, Hammer, Lucerne, Mace (all), Morning Star, Picks | |
Double, Edged | ======= | Double, Weighted |
Great Sword, Bastard Sword | Great Mace, Great Axe | |
Pole, Impaling (2R) | ======= | Pole, Weighted (2R) |
Military Fork, Pike, Trident, Great Spear | Glaive, Halberd, Partisan, Voulge | |
Hand Thrown | ======= | Aided Hand Thrown |
Throwing Dagger, Dart, Throwing Axe | Atlatl, Sling | |
Momentum | Archery | |
Flail, Whip | Bows | |
Crossbow/Dart Thrower | Cestus | |
Garrote | Lance | |
Hand Impaling | ||
Dagger, short spear, sword cane |
page revision: 3, last edited: 15 Apr 2020 01:12