Summoning Descriptions (Level 3)
Charm II
A witch needs a Charisma of 13 or better for this summoning. It will charm 1-3 human(oids). In all other respects, it is the same as the First Level summoning.
Duration |
One minute plus one per level after Fourth |
Saving Throw |
Standard |
Range |
Sixty feet |
Speed |
Medium |
Disguise
In most respects, this summoning is similar to the Second Level summoning, Minor Disguise. It is more effective, though, allowing not only the sex to be changed, but it is effective in all bet the vest viewing conditions and close inspection. See Minor Disguise for the specifics.
Duration |
Twenty minutes per level on others; 12 hours plus one hour per level of the witch |
Saving Throw |
N/A |
Range |
Touch |
Speed |
Slow |
Dissipate Vapor
Using this summoning, a witch can dissipate any mist, vapor, fog or smoke in within a range of 200 feet +50 feet per level after 5th. She can dissipate a 1000 cubic foot area of vapor +500 cubic feet after 5th level.
Intelligent mists or vapors receive a saving throw versus magic to not be dissipated or have damage caused.
Duration |
Five minutes +5 minutes per level after 5th |
Saving Throw |
N/A Standard if sentient or under another’s control |
Range |
See above |
Speed |
Medium |
Entrapment
By controlling the anima of living plants, a witch can cause plants (up to the size of medium trees—twenty feet tall) to hinder, grab, and hold beings within a sixty foot area. Further, by summoning the residue of anima found in wooden objects, a witch can get carts to roll into the paths of pursuers, boxes to block exits, etc. This summoning is wholly defensive.
Duration |
Ten minutes plus ten minutes per level after Fourth |
Saving Throw |
N/A |
Range |
Sixty foot range plus ten feet per level after Fourth, and a sixty foot area of effect |
Speed |
Medium |
Flame Finger
A shaft of coruscating flame will leap from the finger of the witch and automatically strike a target. A witch gets one Flame initially, with an additional one per level after Fourth. Each stream of flame does 7 points of damage.
When a witch has the ability to wield multiple Flames, she can either concentrate them on one target or aim them at multiple targets. Creatures with special magical resistance (demons, etc.) or creatures of flame receive saving throws versus this summoning, as do creatures with a Dexterity of 17 or greater (4d6 less than Dexterity).
Duration |
N/A |
Saving Throw |
None. See above |
Range |
One hundred feet |
Speed |
Medium |
Influence
Requiring a Charisma of 14 of better, Influence can manipulate the mood and attitude of crowds. From 3d6 individuals can be affect per level.
Duration |
Twenty minutes plus ten minutes per level |
Saving Throw |
Standard |
Range |
100 foot distance with a sixty foot radius (increased ten feet per level after Fourth) |
Speed |
One minute per ten people |
Mirror Sight
By gazing into any reflective surface (a calm pool of water, mirrors, polished silver, etc.), a witch can view distant places and persons known or experienced by the witch. It has a thirty mile radius which cumulatively doubles for each level after Fifth. A witch may tune the summoning so that the observed will be aware of the scrutiny.
Duration |
Half hour plus ten minutes per doubling in area of effect |
Saving Throw |
N/A |
Range |
Sixty mile radius doubled for each level after Fifth |
Speed |
Slow |
NatureForce
This summoning allows the casting of any other of the Force summonings (OerthForce, AerForce, WaterForce, FireForce, StormForce).
Duration |
N/A |
Saving Throw |
N/A |
Range |
N/A |
Speed |
Medium |
NatureSprite
With this summoning, a witch may summon any of the other five elemental Sprites (WaterSprite, EarthSprite, FireSprite, DarkSprite, WindSprite).
Duration |
See ‘Sprite spell relating to the summoned sprite |
Saving Throw |
N/A |
Range |
N/A |
Speed |
Slow |
Ingredients |
Element of the Sprite to be summoned |
Savior II
A witch in the wilderness can summon 2d6 animals the size of wolves. These creatures tend to be common animals of the environment. It can be used in wilderness, cities, or underground. The animals arrive in 1d10 melees.
Duration |
Thirty minutes |
Saving Throw |
N/A |
Range |
N/A |
Speed |
Slow |
Wound Healing
With this summoning, a witch can heal 2d6 points of damage.
Duration |
N/A |
Saving Throw |
N/A |
Range |
Touch |
Speed |
Slow |