Summoning Descriptions (Level 3)
A witch needs a Charisma of 13 or better for this summoning. It will charm 1-3 human(oids). In all other respects, it is the same as the First Level summoning.
|Duration||One minute plus one per level after Fourth|
In most respects, this summoning is similar to the First Level summoning, Minor Disguise. It is more effective, though, allowing not only the sex to be changed, but it is effective in all bet the vest viewing conditions and close inspection. See Minor Disguise for the specifics.
|Duration||Twenty minutes per level on others; 12 hours plus one hour per level of the witch|
By controlling the anima of living plants, a witch can cause plants (up to the size of medium trees—twenty feet tall) to hinder, grab, and hold beings within a sixty foot area. Further, by summoning the residue of anima found in wooden objects, a witch can get carts to roll into the paths of pursuers, boxes to block exits, etc. This summoning is wholly defensive.
|Duration||Ten minutes plus ten minutes per level after Fourth|
|Range||Sixty foot range plus ten feet per level after Fourth, and a sixty foot area of effect|
A shaft of coruscating flame will leap from the finger of the witch and automatically strike a target. A witch gets one Flame initially, with an additional one per level after Fourth. Each stream of flame does 7 points of damage.
When a witch has the ability to wield multiple Flames, she can either concentrate them on one target or aim them at multiple targets. Creatures with special magical resistance (demons, etc.) or creatures of flame receive saving throws versus this summoning, as do creatures with a Dexterity of 17 or greater (4d6 less than Dexterity).
|Saving Throw||None. See above|
|Range||One hundred feet|
Requiring a Charisma of 14 of better, Influence can manipulate the mood and attitude of crowds. From 3d6 individuals can be affect per level.
|Duration||Twenty minutes plus ten minutes per level|
|Range||100 foot distance with a sixty foot radius (increased ten feet per level after Fourth)|
|Speed||One minute per ten people|
By gazing into any reflective surface (a calm pool of water, mirrors, polished silver, etc.), a witch can view distant places and persons known or experienced by the witch. It has a thirty mile radius which cumulatively doubles for each level after Fifth. A witch may tune the summoning so that the observed will be aware of the scrutiny.
|Duration||Half hour plus ten minutes per doubling in area of effect|
|Range||Sixty mile radius doubled for each level after Fifth|
This summoning allows the casting of any other of the Force summonings (OerthForce, AerForce, WaterForce, FireForce, StormForce).
With this summoning, a witch may summon any of the other five elemental Sprites (WaterSprite, EarthSprite, FireSprite, DarkSprite, WindSprite).
|Duration||See ‘Sprite spell relating to the summoned sprite|
|Ingredients||Element of the Sprite to be summoned|
A witch in the wilderness can summon 2d6 animals the size of wolves. These creatures tend to be common animals of the environment. It can be used in wilderness, cities, or underground. The animals arrive in 1d10 melees.
With this summoning, a witch can heal 2d6 points of damage.