Character Creation Step 6: Skills
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Skills

Skills are the things everyone in the Crescent Lands knows how to do, to a greater or lesser degree, regardless of class. During a characters lifetime, a skill may increase if it is used successfully. The percentage number is usually interpreted like this:

Skill Range <5% <20% <40% <60% <85% >86%
Description Incompetent Poor Fair Good Excellent Expert

To figure out how well your starting character knows a skill, take its base value and modify it by your race, class and birth location. Most of the listed modifications are not automatic. The format for modifications is %chance:modification, that is, you have x percent chance of getting y modification. For example 50%:+2d8 means that you have a 50 percent chance of having that skill increase by 2-16. (Note: modified skills can be negative)

Base Value

Base%
Animal Lore 10
Bargain Chr x 2
Camouflage 10
Climb 20
Evaluate Treasure 5
First Aid 5
Fishing 10
Gamble 10
History 10
Hunting 0
Jump 5
Listen 5
Map making 5
Mineral Lore 0
Music 0
Plant Lore 5
Ride 20
Spot Hidden Int x 1.5
Swim 0
Tracking 0
Trap 5
Write Own Language Int x 4

Class effect on Skills

Animal Lore 30%: +1d10
Bargain 35%: +2d8
Climb -
Camouflage -
Evaluate Treasure 10%: +1d10
First Aid 70%: +2d10
Fishing 15%: +1d8
Gamble -
History 5%: -1d10
Hunting 5%: +1d6
Jump 70%: +3d4
Listen -
Map Making -
Mineral Lore -
Music -
Plant Lore -
Ride 70%: +3d6
Spot Hidden -
Swim 5%: +1d6
Tracking 5%: +2d6
Trap -
Write Own Language 75%: -10d6

Racial Effect on Skills

No modification due to race

Birth Location Effect on Skills

Animal Lore 60%: +2d8
Bargain 40%: -2d6
Climb 30%: +2d4
Camouflage 20%: +3d4
Evaluate Treasure 30%: -2d8
First Aid 25%: +1d4
Fishing -
Gamble 30%: -1d8
History -
Hunting 70%: +3d6
Jump -
Listen -
Map Making -
Mineral Lore 30%: -1d10
Music -
Plant Lore 40%: +3d4
Ride -
Spot Hidden -
Swim 20%: +1d6
Tracking 40%: +2d4
Trap 35%: +1d12
Write Own Language 35%: -2d6

Additional Starting Points

Once you have your character's modified base scores, you can add an additional 50 percentage points. Use them to flesh out your character how you would like. Use them to shore up skills you'd like to use but are low, or raise a skill to highlight an area that you excel. You can not add more than 25 % points to a skill.


Next Step: Class Specific Abilities
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