Character Creation Step 2: Evasion and Hit points
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Hit Points and Evasion Points

Evasion Points

Evasion points represent the ability of a character to avoid debilitating damage. It is a combination of the block, dodges, and parries that occur with every swing in a battle. Loss of evasion equates to loss of breath and concentration; a character with few evasion points lest is exhausted and more open to a strike that will cause real damage. Normal damage is deducted from evasion points first, before moving to hit points.

A character’s starting evasion points is based on her class, modified by the average of her Dexterity and Fitness.

Evasion points naturally recover very quickly: in a matter of hours of rest.

Class Starting Evasion
Fighter 1d10*
Paladin 1d10*
Ranger 1d10*
Monk 1d10*
Mage 1d4
Cleric 1d8
Witch 1d8
Druid 1d8
Thief 1d6
Bard by type

* These classes, at each level, get to roll twice and pick the higher of the rolls

Dex Fit
Average
Modifier
3 -4
3.5-5 -3
5.5-6 -2
6.5-8 -1
8.5-12 0
12.5-14 +1
14.5-15 +2
15.5-17 +3
17.5-18 +4
18.5+ +5

Evasion points will increase every level, representing the character’s improving ability to avoid damage.

Hit Points

Hit points represent the actual health of your character. Loss of hit points equates to physical wounding and a character brought to zero hit points is dead. If a character receives more damage than they have current evasion points, then the remainder is deducted from hit points. Alternatively, if a critical blow is landed, that means the hit bypassed any defenses and is deducted from hit points, regardless of remaining evasion points.

A character’s starting hit points is based on her class, modified by the average of her Strength and Health.

Hit points naturally recover slowly: 1 point per day.

Class Base Hit Points
Fighter 6
Paladin 6
Ranger 6
Monk 6
Cleric 5
Witch 5
Druid 5
Thief 5
Mage 4
Bard by type
Str Hlt
Average
Modifier
3 -4
3.5-5 -3
5.5-6 -2
6.5-8 -1
8.5-12 0
12.5-14 +1
14.5-15 +2
15.5-17 +3
17.5-18 +4
18.5+ +5

Hit points will increase only rarely over the characters life.

Body Location

When a character takes hit point damage, it is important to note the location of the hit. Different areas of the body can sustain differing amounts of damage before being destroyed.

Location % HP d20 roll
Head 30 19-20
Left Arm 35 16-18
Right Arm 35 13-15
Chest 70 12
Abdomen 60 9-11
Left Leg 45 5-8
Right Leg 45 1-4

NOTE:
• Roll 3d6 versus Resistance to use a location if damage has brought it to 0.
• Roll 4d6 versus Resistance if damage has brought a location to negative AND roll 3d6 to avoid shock and stay conscious.


Next Step: Physical Characteristics
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