Character Creation Step 2: Evasion and Hit points
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Hit Points and Evasion Points

Evasion Points

Evasion points represent the ability of a character to avoid debilitating damage. It is a combination of the block, dodges, and parries that occur with every swing in a battle. Loss of evasion equates to loss of breath and concentration; a character with few evasion points lest is exhausted and more open to a strike that will cause real damage. Normal damage is deducted from evasion points first, before moving to hit points.

A character’s starting evasion points is based on her class, modified by the average of her Dexterity and Fitness.

Class Starting Evasion
Fighter 1d10*
Paladin 1d10*
Ranger 2d8*
Monk 1d10*
Mage 1d4*
Cleric 1d8*
Witch 1d8*
Druid 1d8*
Assassin 1d6
Thief 1d6*
Bard by type

* For first level characters, roll this twice and take the higher of the two values.

Dex Fit
Average
Modifier
3 -4
3.5-5 -3
5.5-6 -2
6.5-8 -1
8.5-12 0
12.5-14 +1
14.5-15 +2
15.5-17 +3
17.5-18 +4
18.5+ +5

Evasion points will increase every level, representing the character’s improving ability to avoid damage.

Hit Points

Hit points represent the actual health of your character. Loss of hit points equates to physical wounding and a character brought to zero hit points is dead. If a character receives more damage than they have current evasion points, then the remainder is deducted from hit points. Alternatively, if a critical blow is landed, that means the hit bypassed any defenses and is deducted from hit points, regardless of remaining evasion points.

A character’s starting hit points is based on her class, modified by the average of her Strength and Health.

Class Base Hit Points
Fighter 6
Paladin 6
Ranger 6
Monk 6
Mage 5
Cleric 5
Witch 5
Druid 5
Assassin 5
Thief 5
Bard by type
Str Hlt
Average
Modifier
3 -4
3.5-5 -3
5.5-6 -2
6.5-8 -1
8.5-12 0
12.5-14 +1
14.5-15 +2
15.5-17 +3
17.5-18 +4
18.5+ +5

Hit points will increase only rarely over the characters life.

Body Location

When a character takes hit point damage, it is important to note the location of the hit. Different areas of the body can sustain differing amounts of damage before being destroyed. More text should go here.

Location % HP d20 roll
Head 30 19-20
Left Arm 35 16-18
Right Arm 35 13-15
Chest 70 12
Abdomen 60 9-11
Left Leg 45 5-8
Right Leg 45 1-4

Next Step: Physical Characteristics
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