SpireWall is located in the Country of Aereolus thirty miles north of the Aereolus Ar'Ethmet Road. It lies in the shadow of the GloomRim Mountains and within twenty miles of the Ar'Ethmet border. The entirety of the city is set on an artificial mound raised two hundred feet above the surrounding plain.

Until three hundred years ago, and the Aereolus Minh Es'Arsh War, SpireWall was an independent city state called Es'Arsh. Es'Arsh enjoyed a vantage on the (then) Aereolus Minh road which allowed it to collect duties, tariffs, and taxes on merchant trade running along this East West axis. Over the decades, Es'Arsh waxed wealthy. Many fine examples of this luxurious period are presently extent in the remaining buildings from this period. With the continued perennial hostility between the city states of Aereolus and Minh, the rulers of Es'Arsh perceived no coherent threat to their practice of collecting revenues.

In 5531 PBD, this disunity of cause on the part of Aereolus and Minh against their common enemy came to an end when the ruler of Aereolus, Ma'Ra IV, sought and achieved the treaty of Ma'Ra's Point, which forged a joint armed command with Minh for the purposes of conquering Es'Arsh and halting its hold on trade between the two city states. Part of the agreement also divided the city between the two conquering powers.

The siege lasted most of the summer of 5531, before Es'Arsh fell to the armed forces of Minh and Aereolus. Once victory was assured, Ma'Ra led the Aereolus forces in an attack against the Minh forces which forced them to relinquish their foothold and established the present day Aereolus Ar'Ethmet border, twenty miles west of SpireWall.

The victorious forces then executed most of the nobility of the city, razed large tracts to the ground, removed large sections of the protective wall, forcibly relocated most of its inhabitants, and, by cannibalizing sections of Es'Arsh, built a large fortified citadel nearby. Ma'Ra's cousin, F'lithr, became the first Lord of the area and renamed the town and surrounding countryside "SpireWall", after the unique embellishments on the town's protective wall. SpireWall settled down as an unimportant backwater for the next two hundred years, except as a supply depot and watch post for the continual border skirmishes between the countries of Ar'Ethmet and Aereolus.

Until recent years, SpireWall has been a provincial village of approximately five hundred living in the ruined remains of the city and living off farming and the sales (at exorbitant prices) of goods to adventurers raiding the nearby Necropolis. The residents have also profited by selling old artifacts excavated from the ruins.

Before the Plague, SpireWall was governed from the remains of F'lithr's Castles and by a mayor elected at five year intervals.

SpireWall is one of the few areas which actually benefited from the Plague. Its post Plague population has mushroomed to around thirty five hundred, the walls of the city are being rebuilt, and trade and crafts are once again flowing through the city.

This Renaissance is the result of a revolt by Lord Morsby during the chaos within Aereolus caused by the Plague. Morsby successful invested a number of citadels in the vicinity, gaining control of the countryside before Shiar'n Fahr (the Cub of Aereolus) regained the reins of government of Aereolus and proceeded to war against Morsby. After two months of battle, with Shiar'n Fahr's forces retaking all but two of Morsby's captured fortresses, on September 4th, 5768, she forced Morsby to surrender.

In an unusual act of charity, she removed all Morsby's titles and then granted him the Lordship of SpireWall, with permission to rebuild F'lithr's Castle to garrison the Ar'Ethmet border. Many believe she did this as a matter of necessity; Aereolus was decimated by the Plague, greatly weakening the country's military strength, while its arch rival Ar'Ethmet was harmed to a much lesser degree, thus the Cub did not have competent military leaders to spare.

SpireWall's reputation as being untouched by the Plague has attracted many settlers from blighted regions. Further, Morsby's granting of property within the SpireWall city walls to those willing to open a business has attracted the more entrepreneurial types. To lure more agriculture to the area, Morsby grants 60 acre of farmland. Finally, the recent discovery of two large, rich iron and lead mines in the foot hills of the GloomRim Mountains, has attracted further migrations.

In fact, while much of the Crescent Lands is suffering from one of the blackest years in recent history, SpireWall is experiencing a rebirth.

As with many communities bordering on Ar'Ethmet, the residents of SpireWall harbor hard feelings towards that country, its gods, and people. SpireWall is on particular good terms with its neighbor, Benges, and much trade passes between the two cities.

Many gods are worshipped in SpireWall, but its most notable temple is to Crimson (which is actually located 3 miles outside the city). This Crimson temple is the preeminent in the Crescent Lands. Crimson worshippers from throughout the Crescent Lands make pilgrimages to this temple where, they believe, Sataki first saw Crimson in his dreams.

Finally, until its recent economic revival, the main attraction of visitors to SpireWall was the nearby Necropolis where the remains of Es'Arsh's royalty reside. This structure attracted adventurers the world wide with dreams of plundering its lucre filled depths. This feeding frenzy also financed the only burgeoning pre Plague industry in SpireWall—mortuary services.

Recent rumors spell an end to this industry. Morsby is reputed to be considering posting guards at the Necropolis to keep out avaricious adventures. Sources claim Morsby feels these types lower property values.

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