New Druid Invocations

Quench

Level: 1

A druid invoking this power can extinguish natural flames. The area effected by this Invocation increases as the druid increases in level, as follows: 100 square feet at 1st level, 1000 square feet at 2nd, etc., up to 1,000,000 square feet at 5th level.
Duration: Instant.
Saving Throw: N/A .
Range: 60 feet.
Speed: Slow

Wood Shape

Level: 1

This allows a druid to shape a piece of wood no larger than 1 cubic foot/ level of the caster. Weapons and crafts may be created, but quality and artistry are dependent upon the skills of the caster. When wood is shaped, moving, hinged, or rotating parts can be part of the thing created. The mass of wood does not need to be worked as a contiguous whole, rather it can be manipulated in parts, much like carving a toy from single block of wood.

Duration: Permanent.
Saving Throw: N/A.
Range: Touch.
Speed: Slow.

Hibernate

Level: 1

Allows a caster to slow his or his targets metabolism for a period of time. This will reduce the need for sustenance and slow the effects of toxins.

Duration: 1 Hour at 1st level, 1 Day at 2nd, 1 Week at 3rd and 1 Month at 4th. Saving Throw: N/A.
Range: Touch.
Speed: Slow.

Rejuvenate

Level: 1

Improves the health and vitality of living plants.

Duration: Permanent.
Saving Throw: N/A.
Range: 30' range, 3600 square foot area.
Speed: Slow.

Camouflage

Level: 2

When cast upon a person who is trying to hide in cover, it increases their natural chance to camouflage themselves by +50%, as long as the person remains motionless.

Duration: 2 minutes/level.
Saving Throw: N/A.
Range: Touch.
Speed: Slow.

Endure

Level: 2

As per the Bard WyrdeSong Everlast.

Duration: See Bard.
Saving Throw: See Bard.
Range: See Bard.
Speed: Slow.

Animal Semblance

Level: 2

The invocation allows the druid to take the shape of an animal no more than 75% larger or smaller than the himself. However, the druid receives none of the abilities or benefits of the creature—only the semblance.
Someone observing the animal created by this invocations has a chance of noticing "odd" mannerisms or behaviors which might make the observer realize the animal is suspect.

Duration: 1 hour/level.
Saving Throw: Spot hidden -30%.
Range: Self.
Speed: Slow.

Earth Bind

Level: 2

This invocation will cause small plants to hinder, trip, and entangle an opponent. All creatures man sized or smaller must save versus their Dexterity-Strength average on 4d6 or be hindered. If hindered, they attack at -2 To Hit, and their movements are slowed by 50%, for small opponents, and 25% for man sized ones.

Duration: 1 minute.
Saving Throw: See above.
Range: Thirty feet per 2 levels.
Speed: Medium.

Wind Wall

Level: 2

A druid casting this invocation can deflect most missiles smaller than a light ballista bolt. It also can disperse dust and poisonous clouds, scatter insects, and knock small birds to the ground. Items must successfully save versus crushing blows or creatures versus Magic to hit a person protected by this invocation . It covers a three by six feet/level of the caster

Duration: 1 minute.
Saving Throw: 3x6 feet/level.
Range: 10' from caster.
Speed: Medium.

Succor

Level: 3

Causes all non intelligent animals within 150 square yards per level to come to aid of the druid and protect him. However, if the animal is seriously injured while rescuing the druid it must save versus Magic or flee.

Duration: 5 minutes.
Saving Throw: See above.
Range: 150 square yards/level.
Speed: Medium.

Rebirth

Level: 3

An item made from an once-living object (wood, leather, vellum, etc) will gruesomely return to a condition resembling its original animate state—wood would sprout leaves and roots and leak sap, leather would begin forming membranes, blood vessels and fat, and vellum would sprout wool, skin would creep across its surface, etc.

Duration: Permanent.
Saving Throw: N/A or save versus crushing blow if item is magicked. Range: 1 cubic foot of material/level. One item only.
Speed: Medium.

Atavism

Level: 3

This invocation strips away the veneer of domestication from animals and higher reasoning from humans, if they fail a save versus Magic. Target will act in a primal fashion.

Duration: Permanent with animals or 5 minutes for intelligent creatures.. Saving Throw: See above.
Range: 10 feet.
Speed: Medium.

Animal Bond

Level: 3

See Mage spell Find Familiar, except the druid receives no special powers from the animal except the ability to use its senses when within 100 yards of the animal. The druid may choose the animal bonded (as long as it would be present in the region where the choice is being made [see Find Familiar location table]). The animal's intelligence will increase (giving it the intelligence equivalent of a retarded adult human) and its longevity will be extended to the druid's life span. The druid and the affected animal will have the equivalent of a permanent speak with animals spell.

Duration: Permanent.
Saving Throw: N/A.
Range: 100 square miles.
Speed: 1 week.

Protection from Natural Weaponry

Level: 3

Recipients become virtually immune to natural weaponry—arrows will veer aside, wood hafted weapons will twist in the wielder's hands, stones will miss their target, etc. Any weapon which is wooden hafted but has a metal or non-natural head (arrows, quarrels, mace, axe, etc.) is at -4 to hit a person protected with this invocation.

Animals attacking the beneficiary of this protection, must save versus Magic or be unable to strike the person (though they can still attack). They may save again in one minute.

Duration: 1 minute/level.
Saving Throw: None and see above.
Range: Touch.
Speed: Medium.

Nature's Judgment

Level: 3

A druid uses this invocation to sever an individual from nature by placing discord into the individual’s bones. This invocation will lodge deep in the marrow and radiate discomfort, upset, anguish and woe to all animals nearby, causing them to fear and rebel against the recipient. It will last for 6 months.

Duration: 6 months.
Saving Throw: Normal.
Range: Touch
Speed: Slow.

Animal Form

Level: 3

A Druid may take on the form, with the abilities, of a natural animal. The druid must choose a specific form which is unchanging for the rest of the druid's life. For every odd level after 3rd, the druid may choose one additional form.

Duration: 15 minutes/level.
Saving Throw: N/A.
Range: Self.
Speed: Slow.

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