Clerical Miracles

Clerical Miracles


Galinthe’s Beneficent Hand

Level: 1

This is a Galinthe cult Miracle. GBH is restricted to the worshippers of this religion, though it may be traded to non-initiates if the cult is offered suitable payment or aid.

A cleric marks off a perimeter for the spell by setting four carved market poles, Artach, into the ground. Once set, the Miracle will instantly wake and warn the caster (or associated individual) of anyone/thing entering the area with hostile intent. Further, the cleric can set the Artach to glow with the light of a Light Miracle, when triggered. A cleric must be within 300 yards of the perimeter to receiving warning of its breach. The cleric can also trigger the light, and it will last for four hours plus two hours per additional Level after 1st.

GBH covers an area defined by imaginary straight lines connecting the Artach, but not exceeding 900 square feet and ten feet into the air. The duration is eight hours, but it is automatically negated/triggered (except for the light aspect) by intrusion.

Duration Eight hours plus two hours per Level after 1st
Saving Throw N/A
Range See above. Area can be increased 30 feet square per additional Level after 2nd
Speed Slow
Ingredients Four market poles from the Galinthe temple. Cost: One silver piece per pole

Hand of God

Level: 1

Hand of God has beneficial and harmful effects. It can cause the alleviation of all pain or if reversed (Talon of God) treble present pain.

Talon of God will increase damage from blows effecting evasion points by 50%. The cleric must succeed in touching his opponent (opponent is treated as AC 10; Dexterity defensive modifications are applicable). For combat purposes, the cleric is considered at Partial Attack.

Duration HoGC1 hour/lvl; ToGC10 melees
Saving Throw None; Standard
Range Touch
Speed Slow; Medium

Pyre

Level: 1

This miracle will combust the flesh and bones of the dead; consuming a corpse like an actual funeral pyre but without the need for kindling. This is a spectacular and very respectful way to give a compatriot to the flames. The flames can be manipulated in shape and color to present scenes, pictures and patterns.

Pyre can also be used offensively against corporeal undead. Non-sentient undead must save throw versus Magic or be consumed by flames in 1-3 melees. Sentient undead save at +4 and take 2-6 melees to completely kindle. If the Pyre fails, the cleric can not use that miracle against the undead until increasing a level. The undead can attempt to embrace a person in its flaming body before total consumption.

Non-corporeal undead are NOT affected.

When used in its non-offensive role, the caster gets 50 experience points.

Duration See above
Saving Throw See above
Range Thirty feet
Speed Slow

Calm

Level: 2

The recipient of this miracle falls into a soothing, meditory state. If not engaged or threatened by combat, she will not attack.

It effects one person plus one additional person for every level of the caster after Third.

On a willing recipient, this miracle has some beneficial side-effects: increases success with mage spells, Wyrdings, and percentage based skills by 25 percentile points.

Duration One minute plus one melee per level of the caster after Third
Saving Throw Standard. Or if more than one person can be affected, -1 on saving throws for each target unused.
Range Sixty feet
Speed Medium

Heal Medium Wounds

Level: 2

Cure 1d10+1 points of damage

Duration N/A
Saving Throw N/A
Range Touch
Speed Slow

Healing Sleep

Level: 2

While sleeping, the recipient of this miracle will recover 1 hit point per hour for a maximum of eight hours.

Duration Maximum eight hours
Saving Throw N/A
Range Touch
Speed Slow

Insight

Level: 2

This miracle heightens the perceptive faculties of the recipient, allowing her to notice minute flaws,abnormalities and subtle structural differences in a structure or local. This increases the person's chance to find traps, note secret doors, etc.

The base improvement (or base chance if the person does not have this skill) is 30%, plus 15% per level of the caster after Third.

Duration 10 minutes plus 5 minutes per level of the caster after Third
Saving Throw N/A
Range Touch
Speed Slow

Retribution

Level: 2

Sores and boils will occur over the extent of the victim's body causing extreme pain and discomfort.

The victim of this miracle is -2 to hit and damage and is 2 easier to hit. 10% of evasion points are lost.

Can cast multiple on the same victim.

Duration One day plus one day per level of the caster after Third. After this time, the boils subside and sores heal through normal processes.
Saving Throw Standard
Range Touch (see HoG/ToG)
Speed Medium

Righteous Sword I

Level: 2

Any weapon on which this is cast will affect creatures who normally can only be damaged with weapons with enchantments of +1 or better. It adds 1d4 to the damage of the weapon.

Duration One minute
Saving Throw N/A
Range 3 feet
Speed Fast

Wrath

Level: 2

This miracle cause the mind of the recipient to become a maelstrom of hostility, paranoia, and anger, which eliminate all ability for rational thought. The person will froth and growl like a rabid animal and attack the nearest person(s) with no regard for self-preservation (Full Attack).

One additional person may be affected per level of the caster after Third.

Duration One minute plus one melee per level of the caster after Third
Saving Throw Standard. Or if more than one person can be affected, -1 on saving throws for each potential target unused.
Range 60 feet
Speed Medium

Cleanse

Level: 3

This miracle purifies/sanctifies items for religious rituals, e.g. holy symbols, sacrificial daggers, altars, etc. No holy symbol can be used to aid in the casting of miracles unless it has been Cleansed.

Cleanse can also purify evil items and soothe wronged spirits.

If cast on a weapon, it will (for one minute plus one melee per level of the caster after Fifth) allow the weapon to damage creatures who normally could only be hit by weapons bearing enchantments of +3 or greater.

Duration See Above
Saving Throw N/A. Special
Range 30 feet (on a location, 30 foot radius)
Speed Slow

Earth Power

Level: 3

If barefoot, the cleric or recipient is immovable unless she chooses otherwise. A blow from a giant or dragon could not knock the cleric off her feet. If the cleric were struggling on the edge of a cliff, the priest could not be pulled over its edge unless the cliff, itself, collapsed.

This will not permit performance of actions normally impossible: walking up sheer walls or on ceilings, etc.

This miracle is a Second Level Wiccan Summoning and a First Level Druidic Invocation.

Duration One minute plus one minute per level of the caster after Fifth. (Second level for Druids and Wicca.)
Saving Throw N/A
Range Touch
Speed Medium

Grand Pyre

Level: 3

This miracle will combust the flesh and bones of the dead; consuming a corpse like an actual funeral pyre but without the need for kindling. This is a spectacular and very respectful way to give compatriots to the flames. The flames can be manipulated in shape and color to present scenes, pictures and patterns.

Unlike the First level miracle, Pyre, Grand Pyre is an area of effect miracle. It will burn all bodies within a 30 foot diameter.

Grand Pyre can be used offensively against any corporeal undead within the miracle's 30 foot diameter area of effect. Non-sentient undead must save versus Magic or be consumed by flames in 1-3 melees. Sentient undead save at +4 and take 2-6 melees to completely kindle. If the Grand Pyre fails, the cleric can not use that miracle against the undead until increasing a level. The undead can attempt to embrace a person in its flaming body before total consumption.

Non-corporeal undead are NOT affected.

When used in its non-offensive role, the caster gets 50 experience points.

Duration See above
Saving Throw See above
Range Thirty feet and thirty foot diameter area of effect
Speed Slow

HearthFind

Level: 3

The medium of this miracle is an eight inch tall candle of beeswax and aromatic herbs which has had the runes of Home, Cult, the elements (except Void) engraved on its surface.

After casting the miracle and lighting the candle, the beneficiary of the miracle is able to use the candle's light as a beacon to guide herself to the location of the candle, regardless of distance.

It burns, un-consuming, until the return or death of the linked person.

It requires one week to make the candle and costs 2 marks.

Duration See above
Saving Throw N/A
Range See above
Speed Slow

Preserve

Level: 3

This miracle halts deterioration, rotting, evaporation, oxidization, etc. on any object on which it has been cast. It has NO effect on living creatures or the undead.

An object up to 40 cubic feet may be affected.

Duration Six months plus three months per level of the caster after Fifth
Saving Throw N/A
Range Touch
Speed Slow

Righteous Sword II

Level: 3

As RS I, except it affects creatures who are only harmed by enchantments of +2 and adds 1d6 to damage.

Duration One minute
Saving Throw N/A
Range Three feet
Speed Fast

Sanctuary Cache

Level: 3

A specially constructed box is magicked so that pre-specified objects will appear in the box when summoned (only on the same plane). The item can not weight more than 12 pounds (plus two pounds per level of the caster after Fifth), and it will appear in 1 to 6 minutes. A summoned object MUST be able to fit within the box.

The Chest is made from yew and mahogany inlaid with griffin bone, copper wire, and inscribed with cult symbols - maximum dimensions are 6'x4'x3'.

There is no limit in the number of boxes a cleric may have.

A Cache can range in price from 1 to 10 g.p. depending on its size, and require 2 to 20 weeks to construct.

Duration See above
Saving Throw N/A
Range See above
Speed Slow

Spiritual Guardian

Level: 3

A spiritual cult essence is encased in a specially bred animal. The animals are of standard species intelligence and must be purchased from the cleric's cult (for 2-10 times the normal price).

The Guardian is under the complete control of its master. Further, the priest may bind a miracle (in the same fashion she would normally cast a miracle) to the beast, which can be activated by a preset condition or at the behest of the priest.

The cleric's control of his Guardian is so complete that she can instruct the animal to leap in front of an attack. The cleric must declare this in the pre-melee declaration phase.

If the Guardian is killed, the cleric must withdraw into seclusion for a month to pray and sacrifice to the discorporated spirit or instead she can accept a quest from her temple. Within a months time, if the cleric has done neither of the above actions, the cleric will lose one level of spells per week (highest first).

A cleric may only have ONE Spiritual Guardian.

Duration N/A
Saving Throw N/A
Range N/A
Speed One day to cast

HealAll

Level: 4

This miracle heals 1d6+1 points of damage to animals, as well as human(oids).

Wicca get this as a Second Level Summoning and Druids as a First level Invocation.

Duration N/A
Saving Throw N/A
Range Touch
Speed Slow

Righteous Sword III

Level: 4

As RS II and I, except it affects creatures with defenses against +4 magicks. It adds 2d4 to damage of a weapon.

Duration One minute
Saving Throw N/A
Range Three feet
Speed Fast
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