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Broom of obscurement - Ranger give ranger a base 50% obscure trail or add 20% to existing skill (whichever is greater). Everyone else 20% - ro'an

1 month food -take
6 tents - keep 3; leave 3
12 bedrolls - leave
18 blankets -leave
8 yard canvas -leave
8 lbs coal - leave
120 lbs oats/grain for horses - group
3 bulls eye lantern
1 hand lantern - kerrick
mess kits - everyone, with one left
3 needle/thread - ro'an, kerrick x2
2 lantern oil - adelard
1 Barrel ale
1 barrel wine
8 filled wine skins - stammor
4 empty wine skins -group
310' rope - ro'an, brook 160' to group
50' silk rope -adelard
1 trapping kit - brook
8 torches
3 box Tinder/flint steel -adelard, ro'an, brook
2 armor repair kits - p'bl, stammor
18 candles - 2 kerrick; rest toss
4 hatchets - group
1 thieves picks and tools - adelard
1 set climbing claws - ro'an
5 mallets
2 picks - p'bl; ro'an
3 shovels
1 crowbar - adelard
18 dose gahr's moss - distributed
1 lute - adelard
collapsible leather boat - group
Money: 1 gp, 5 sp equivalent - Group
Jewelry: 2 gp, 3 sp - group

Magic
3 CLW -ro'an, p'bl, brook
1 Rapid movement (grey particulate) potion (2 doses) - +10 initiative; go higher 15; initiatives at -5 - stammor
+1 magic whet stone 2-4x/day - stammor

True…

I'm not averse to spending some time trying to recover what we can but I very much want to avoid having a role reversal where we walk into a pre-prepared trap. The more time we give them, the more time they have to get some ready.

That being said, as you indicated, they know our final destination. I'm a bit puzzled why they keep trying to waylay us rather than setting up a solid ambush at our destination. While they'd have the orcs to contend with, with the amount of resources they've shown they're prepared to put towards this endeavor, it's hard to imagine that they couldn't amass the necessary troops to take on the orcs.

Which is the final bit of my concern: if we presume that they only became aware of our destination right before we left Aereolus, and we presume that if they were trying to amass a large force to amass at the dwarven barracks, the one advantage we have is that we travel a great deal faster than a large force which would need supply chains, etc. Every extra day that we give them, lets them cut into our head start. As it is, our detour (necessary though it is) to P'bl's family's estate is already going to cost us time.

Re: Ambush on the river by KerryckKerryck, 23 Oct 2020 20:36

Hmmm - Ro'an is the about the right height (~1 inch over, he's 5'8") for the studded leather +1 but I suspect proportionally he's too broad? Unless the mage was particularly portly. Wouldn't change his AC either, tho.

In the event none of the PC's can use it, I think Brook might be wearing a suit of magical leather right now? The new set might be slightly better (don't remember if her current set is magical leather or magical studded leather) so if it's of a size she can use maybe the studded leather goes to her and the old set goes to the auction block when we're in a market large enough to pay?

As for the excavation … I'm inclined that it might be worth the risk. Anything fragile (scrolls, potions, etc.) likely got destroyed so anything that's left is apt to be of the permanently enchanted sort which even if it's not directly useful tends to be worth heavy coin. Landslides and rockfalls can be hedged against with Kerricks magic (in a pinch - and even without any preventive measures he might take on our behalf - if he's fast enough to throw a "Well of Ice" dome over the excavation party in the event the cliff-face gives way we're likely okay, so we wouldn't need to be burning spell points continuously.)

I'll second that I think we're liable to see more mercs, but so long as we work quickly I think a handful of days won't weight the matter one way or another. Ultimately we're at a disadvantage in that they know where we're going - assuming we've taken care of the ones actively tracking us I expect more to have been sent down the paths we might have taken given the resources we're seeing available. If it were just one party we might outpace them but, well, we've encountered two thus far - I'm fully expecting to have a fight on our hands when we reach the barracks and I'd rather be better armed for it.

Re: Ambush on the river by CirlotCirlot, 23 Oct 2020 18:54

Never throw red meat like "we'll likely not see more of them for another couple of weeks" to a GM! That's just begging for a comeuppance. ;-)

I'm not as sanguine as you are that there aren't reinforcements closer than that. For all we know, there was one party following our trail from behind us and one coming from ahead of us. We just have no real knowledge of the limits of their resources. The fact that they were able to organize such a large party with multiple powerful mages and clerics suggests deep pockets.

Re: Ambush on the river by KerryckKerryck, 23 Oct 2020 14:53

Hard to turn down magic items!

I doubt we'll have trouble from more mercs in the coming days. Though one escaped, we'll likely not see more of them for another couple weeks.

We could bring down any worrisome spires in a controlled way. I imagine that stabilizing the cliff with traditional engineering would be quite tough, but could Kerrick's Wall of Ice provide some protection? …Still, ice might not hold up too well against a mess of rocks!

Hard to turn down magic items!

I doubt we'll have trouble from more mercs in the coming days. Though one escaped, we'll likely not see more of them for another couple weeks.

We could bring down any worrisome spires in a controlled way. I imagine that stabilizing the cliff with traditional engineering would be quite tough, but could Kerrick's Wall of Ice provide some protection? …Still, ice might not hold up too well against a mess of rocks!

Re: Ambush on the river by Tom ScammellTom Scammell, 23 Oct 2020 14:47

Hmmm…..

I'm in favor of at least trying for the one-day clearing stuff.

We may be able to reduce some of the risk or, at least, maximize our efforts through some creative uses of our individual abilities.

For example, I have a wizard eye spell that would allow me to visually travel into the interstices between the rocks and get a better sense of what magic I'm detecting. If what I'm detecting turns out to be a potion then it might not be worth the digging and risk of reinforcements showing up. My wall of ice could be used to help shore up risky areas temporarily while we dig.

Stammor could use an augury spell at the places we propose excavating to get a sense of the likelihood of dangerous result of our digging. There are other spells such as speak with dead and animate dead that could also prove helpful but I'm a trifle doubtful that Stammor would think it appropriate to use in such a fashion.

Returning to the site of the ambush and surveying it for feasibility and safety, the party agrees that some areas are either too unstable or would be impossible to clear.

Some areas are found that the dwarves (with consultation) agree might take 1-day or 2-days to excavate, respectively (i.e., one-day recovery areas and two-day recovery areas). In both circumstances, there are risk of triggering further collapse (the whole cliff face and spires have been destabilized).

Kerrick flying over the areas founds signs of magic in some of the one-day and some of the two-day clearing points.

So, it depends on the party's tolerance of risk and how much delay they wish to incur.

Unfortunately, it is too big for you Adelard. Would fit someone from around 5'2 - 5'7

Re: Ambush on the river by Daniel SaroffDaniel Saroff, 23 Oct 2020 13:31

Yes…While it wouldn't change your armor class (steel also adds +1), it would reduce your chance to be criticaled by 5%.

Re: Ambush on the river by Daniel SaroffDaniel Saroff, 22 Oct 2020 15:44

Would the +1 magic studded leather be an improvement over Adelard's current steel studded leather?

Re: Ambush on the river by Tom ScammellTom Scammell, 22 Oct 2020 12:42

An armoire might also be nice but I meant armor! Stupid autocorrect.

Yup. I was only referring to the mage scrolls.

I figure the armoire would be good for Ro’an or Brook who want to maintain some stealthiness than chain armor wouldn’t permit.

I presume you me the mage scrolls, not the clerical ones (you can't use those). I'm afraid the armor is too large and modifying it for your size would destroy the magic. Probably could save it to trade for something in your size (wouldn't be 1:1 trade, but it would get you a deep discount).

and the scrolls. While the leather armor would be great, I rather suspect that it isn't sized for a darkling troll. :-)

Kerrick is interested in the spell storing crystal, the spellbook and the ingredients if no one objects.

Awesome, thanks.

It never occurred to use a shield. I'll have consider it for the future.

Mages have always been able to have medium shields (not iron) or smaller. It can slow down a two-handed spell.

I should have written "wall of ice." I'll correct.

Also an oversight on the crystals. Adjusted.

I also have to say that, holy crap, it's a good thing our ambush succeeded: in anything close to a fair fight we would have been demolished.

Thanks, Daniel!

There's ingredients for the Wall of Iron spell? That's not a spell that you list as one that mages can have, is it?

I was hoping to find spell or power storing crystals. Especially considering on just how numerous and varied the spell ingredients are, I'm surprised that there isn't those or a mage's staff. Even divided in half with no overlap, I couldn't hope to have that many spells in memory.

And the mages had actual shields? It never occurred to me to think of carrying one since I assumed that mages would need both hands free to cast spells. Interesting idea.

Once the dust has settled, I do plan to do a fly over the debris with a detect magic to see if there's anything worth taking the risk to recover.

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