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213th Entry

Ancient Crescent, Lands March 3rd 3422

El settled onto the half-full sack with a weary wumpf, immediately regretting it as the uneven lumps of … root vegetables, she guessed? bit into her backside. Still, tubers and all, the moment's rest felt good. Everything hurt: her feet from standing, her legs from striding, her arms from lifting and her hands from sorting and parsing and weighing. Her fingers even bore the red splotches of not-quite blisters, flecked with dried sugar. Gods she ached.

Watching the smallfolk gather and talk amongst themselves in the narrow hall and lofted rafters of the abandoned home, El had to wonder at it - it was a kinder hurt, surely, than the sharp pains of combat, but to be able to walk the wilds and wage war with the forces of the Charnel One only to be laid low by a market stall. Smiling, El realized she'd missed it; ached for it just as keenly as the exhaustion ached in her limbs. When had she last honored Galinthe thus? She'd gone to market in the outer wilds; the far off dark of the spheres to be sure but that had been a strange dance of cold metals and colder blood, contracts writ in starlight on a borrowed ledger. It hadn't been of the same stuff as this; sweet and salt and sweat and the scents of clove, fennel and pepper laden heavy with smoke and spirits.

Had it been Ma'cab? Before the venture to the swamp? The smells then were more like this homecoming - worse, marketedly worse, Three Rings lacked the particular perfume of too many bodies and too little sanitation, and the ale she smelled was if not fresh at least not bitter-stale. Not that she'd been able to tell the difference at first. That thought dragged her back through the decades in flash of vivid memory; when she'd snuck her first ale from the dwarven traders it has all seemed like so much foulness; smelled bad and tasted worse - that day seemed a lifetime ago. Back then Ereth Cinlu's spires had seemed so tall: bone-white ivory spires riven and adorned with glass brushing against the clouds. The things she'd seen since made the truth of them small, but the memory- the memory still soared. The demotion in caste that followed her intemperance; hells, she could say it now, her being sold to the Seekers Across the Lands had opened those doors for her and tempered her knowing. Had They been nudging her all along, from where to want and back again, from what she was to what she ought be in the scheme of things?

Another thought simmered, not quite unasked but ever unanswered in the silent spaces of her sentiment. Did they - or would they, the tense of a far off possible "not yet" strangled something in her brain: the Wyrms had a word for it, conjugation, actually, but then they had words for everything - did her Father, her mother, her once-upon-a-future-time arranged for suitor and familial oracles of the Eborian Apiary who had named them … did they think her world smaller for the demotion, even now? Did they think her the wretched exile? If the could see what she had seen, stood where she had stood, loved who she had -

El kills that ribbon of thought with a firm shake of her head and a smirk on her lips. Some things weren't for family, even with - or despite - the prohibitions of her exile. And she HAD struck by that compact, in her own way. There were so so many ways to interpret a contract after all and the Wayward Conclave and their entanglements were pleasant scars upon her heart for it; both fresh and long healed. A bargain well struck; and it was no great thing to trade away a home and a family; such things were as tears and blood. One could always make more. In fact - El's eyes flitted across her companions, both present and remembered, and the shadow that cradled her throat and whose blade El wore - it was damn hard not to.

Stretching long and lean like a cat* she took in another spice-kissed breath and then stood, the weariness and aches of her task up to Galinthe with a silent prayer.

For a life measured and marked not by the span but by the breadth, for the 'wareness of worth I thank thee - at her rising another gaggle of townsfolk pressed forward and she greeting them with her best merchant's smile. - t'was bargained well and done.

"Hail and well met; what would you have Galinthe seek the great river for today?"

***

As the trading wound down and the sugar candy began to run out,a particularly giddy girl, maybe the age of 8, whom you noticed had a shoulder length glove on her right arm, got bold with the "old woman" giving her gifts.

Looking at El, mouth smeared with sugar and cheeks workings, she mumbled:

"Auntie. I want to show you something so special."

With that she started to peel off the glove, as it exposed her upper arm, you could see a healthy arm that truncated about two inches down the upper arm, where it was grafted to darkened, wizened flesh and an arm whose surface was vermiform with fine metal wires.

Sugar drunk she continued to roll it down,"See, see…I'm special like you." As she got it just above her elbow, a strong female hand reached out and stopped her.

"Greenbrier, what have we told you?" The woman in her late 20s, maybe early thirties, used calloused fingers to roll it back up. "The gift is for family eyes, not others."

She stares at you with bright green eyes surrounded by laugh lines and winter dryness. "Forgive her. Not the most pleasant thing to see, but nothing special. She simply fell into a fire and burnt her arm." She gives a deep, thoughtful, in-breath and drops her voice so the little girl can't hear her, "We tell her it's a gift, so she doesn't feel…disfigured…but nothing more than burns."

**"thank you for the candy with the children. Very rare.

"Now, Greenbrier come with me and stay close."**

And she leads the girl away to look at some of then bone jewelry and bronze arrow heads.

Re: The Enchridium of El by CirlotCirlot, 22 Feb 2026 00:30

Mercer’s prayer does not end where it should.

The familiar pressure of Boriam’s presence—the crackle of imbalance, the expectation of turbulence—fails to answer fully. Instead, the space deepens. The symbols of Boriam do not vanish; they remain, faint and distant, as though painted on glass submerged beneath dark water.

Another presence overlays them.

The prayer-space widens until it is no longer bounded by thought or breath. Mercer finds herself standing on stone that feels ancient beyond measure, warm with a slow, patient heat. Above her rises a mountain so vast it curves away from sight, its peak lost in cloud and ash.

Leaning against the mountain is Aerea.

She is colossal—so large that her shoulder presses into the mountainside as if it were a wall meant to brace her. Her armor is broken, not abandoned but worn through, plates split and fused by unimaginable force. Deep rents score her form, wounds that have never closed. From the mountain at her side flow two immense streams: one black as starless void, one silver and luminous like cold moonlight. From Aerea herself runs a third—her own blood, red and steady, joining the other two as they descend into the unseen world below.

Her face is calm. Not gentle—resolved.

When she speaks, it is not clear whether the words enter Mercer’s ears, her chest, or the space behind her eyes.

“You may continue your prayer, child of another vow.”

There is no accusation in the words. No threat. Merely permission.

The prayer-space shifts subtly. Mercer becomes aware that the ground beneath her feet slopes—guiding—toward the converging waters below.

“I know who you are.”

Aerea’s gaze settles—not on Mercer’s body, but on the outline of her spirit as it stands within the layered dream.

“I know who walks beside you. I know what you seek in this place, and what you carry that should not be carried.”

Her eyes flick—not toward the distant symbols of Boriam, but past them, as though they were residue rather than rivals.

“I have watched you refrain.”
“I have watched you hesitate.”
“Not from fear of me.”

A faint tightening at the corner of her mouth.

“But from the knowledge that obedience itself might fracture something you are sworn to protect.”

The pressure Mercer has felt—the thinning of her miracles, the resistance when she reaches for what once answered easily—does not intensify. It is simply revealed.

“The Betrayer delights in turbulence.”

Measured venom, carefully placed.

“He calls it balance.”
“He calls it correction.”
“But he does not remain to tend what survives.”

Her gaze returns, steady and unwavering.

“You do.”

Aerea shifts, and the full extent of her wounds becomes clear—scars carved by something vast and devouring. The black stream surges; the silver brightens.

“Your spirit does not scatter harm and call it justice.”
“You do not seek chaos for its own sake.”
“You endure.”

Her hand presses into the mountain, fingers embedded in stone.

“This is why the miracles resist you.”

The layered symbols of Boriam tremble, not shattered—misaligned.

“Not because I bar you.”
“Not because I punish you.”
“But because you are invoking vows that no longer recognize the woman who speaks them.”

She inclines her head, just slightly.

“Perhaps they never truly did.”

The waters below grow louder now—not rushing, but calling, their convergence forming a wide basin carved into the stone.

“In my house, there is water.”

The silver stream spills into the basin, mingling with red and black, yet remaining distinct.

“It is not symbolic.”
“It is not metaphor.”

Her voice carries the certainty of ritual older than kingdoms.

“Those who enter it do not beg forgiveness.”
“They do not plead.”
“They stand, unarmed, and allow false bonds to be stripped from them.”

Aerea does not reach out.

“It breaks vows that bind without belonging.”
“It dissolves allegiance that no longer matches the shape of the soul.”

The basin waits.

“You would step into it as you are.”
“You would rise as you have already been becoming. Not unclaimed, not unmarked, but counted among those who bear my law into the world. ”

Her eyes soften—not indulgently, but with something like recognition.

“I would not take you from your path.”
“I would ask whether the path has already diverged beneath your feet.”

She straightens as much as her wounds allow, immense and unyielding.

“If you emerge from the waters, your miracles will answer again.”
“Not as borrowed chaos.”
“But as discipline, restraint, and dominion over the instincts that devour this place.”

The black stream roils at the name of dominion.

“If you do not, you may continue as you are.”

No threat. No consequence stated beyond truth.

“I will not hunt you.”
“I will not bar your companions.”
“I will simply cease holding this space open for you.”

Aerea leans back against the mountain, blood still flowing, eternal and patient.

“Finish your prayer if you wish. And continue struggling to balance on a path that is no longer under your feet.”
“Or step into the water.”

The basin glows faintly.

“I am not offended by hesitation.”
“Only by those who refuse to know themselves.”

The dream does not end.

The water waits.

Re: Mercer Prays by CirlotCirlot, 11 Jan 2026 02:12

“She bound the Beast not with chains, but with Law.
Blood is permitted, yet never placed upon the throne.

Three stand watch:
Stone that does not drink,
Gold that does not bleed,
and the Sign that commands them both.

Let blood touch stone only at the edges,
for the Anchor must not hunger.

Set first what endures,
set second what teaches,
set last the Mark that binds.

Thus the Goddess teaches:
Order before offering.
Command before sacrifice.
The Beast waits for those who err.”

Riddle Around the Door by CirlotCirlot, 04 Jan 2026 01:23

Words on the Stone Plinth/plaque in the Room of Ice
<in text>
The cold is not undone, only eased into quiet.
Aerea’s marks wait in stillness;
iron driven into their hush remembers how to slow.

<Runes of Aerea: magic?>

Crimson Augury - Mercer's Dream

Question: is it more dangerous to pray for miracles or proceed ahead?

A shadow stirs beneath the stone, vast and slow, its presence felt more than seen.
Each time the flame flares, the shadow turns in its sleep.
Each time it dims, the cold advances, cracking pillars and swallowing paths.
A voice—neither kind nor cruel—speaks from everywhere and nowhere:
“You may walk in darkness and be unseen,
but the way will close behind you.”
The flame brightens. The stone groans. Something beneath exhales.
“You may call upon the light and be answered,
but know this: every answer is heard by others.”
The flame gutters. The hall fractures. The cleric sees herself trapped, unlit, unremembered.
“The Sleeper will wake—not because you pray,
but because you endure.”
The flame steadies once more, brighter now.
The shadow shifts… but does not rise.
“Choose not silence out of fear.
Choose wisdom in how often you speak.”
She wakes with cold hands—and the certainty that restraint is a blade as sharp as faith.

Re: Mordiggian's Hand by CirlotCirlot, 21 Dec 2025 01:21

Within this hush of stone lie Aerea’s veiled tokens.
In their shadow, the turning winds of iron forget their hunger;
beyond their grace, none find the path unscathed.”

Here's what ChatGPT came up with when I asked it to put it in the form of an ancient codex:
Perfect. Here’s a codex-style restoration — written as if transcribed by monks or wardens from a sanctified archive. The diction and typography evoke a sacred, archaic text: formal, solemn, and resonant with mythic authority.

—-

## ✶ Codex Vigilis: The Charge of the Seal ✶

—-

### ❖ The First Charge ❖

Hear ye, O Wardens of the Stone, who take the post appointed by divine command.
The Seal endureth, therefore let vigilance never wane.
The Adversary claweth at stone and soul alike.
Let Faith be thy compass, for the barrier draweth its veins through the bones of the earth.
Three channels bind the balance.
At Dawn and again at Dusk, measure well the flow;
for if it run uneven, the ward shall waver, and the cracks shall whisper.
Spill no living blood upon the anchor stones.
The Enemy shall scent it through the fissures,
and the breath of corruption shall follow.

—-

### ❖ The Second Charge ❖

Commit the Seal unto none
save those who bear the Sigil of the Goddess upon their steel;
for steel endureth where flesh doth fail,
and the steadfast hand preserveth what mortal hearts cannot.
The air must be cycled, as the breath of the world;
twist before pull, and pull before release
thus is the motion of life and stillness maintained.

—-

### ❖ The Third Charge ❖

The Goddess speaketh, saying:
*Master the Beast, or be mastered by it.*
Three bindings enchain the Prison;
each mirror the nature of the Beast.
The First is Hunger — ever fed, yet never filled.
The Second is Fury — fierce of heart, yet bound in order.
The Third is Fear — shadowed and silent, yet conquered by courage.

—-

### ❖ The Rite of Binding ❖

Twist, till Hunger devoureth itself,
and the mouth can swallow no more.
Pull, till Fury striketh its final blow,
and stillness returneth to the field.
Turn, till Fear is faced,
and boweth before the steadfast heart.
Only thus is Order preserved
and the Field remaineth unbroken.
The Seal endureth,
and the Will of the Goddess endureth through those who remember.

—-

*Thus endeth the Charge of Vigil. Let none forget, lest the stones awaken and the hollow paths unseal the dark once more.*

—-

Would you like me to produce a visual version — as if this were a parchment page from the Codex (aged vellum, runic borders, illuminated initials, etc.)? I can generate that for you.

To those who take up our post as commanded hence: the seal endures,
so vigilance must not falter. The Enemy claws at stone and soul alike. Let faith guide you.
The barrier draws its veins through rock. Three channels require balance
at dawn and each at dusk; keep measure of flow true, lest it run uneven and weaken the ward.

Never permit living blood near the anchor stones. The Enemy will taste it through the cracks.
Entrust only those who bear the sigil of the Goddess upon steel that endures where flesh falters.
The air must be cycled,
then twist before pull.
The Goddess teaches: Master the beast, or be mastered.

Each is a nature of the beast.
First is Hunger — always fed, never sated.
Second is Fury — fierce, but bound to order.
Third is Fear — lurking, but faced with courage.
Twist till Hunger devours, until you can no longer swallow.

Pull till Fury strikes, until silence stills.
Turn to face your Fear, until it bows before you.
Only thus is order kept and the field unbroken.

To those … take up our post …. commanded hence: …seal endures,
… vigilance … falter. The Enemy claws at …. alike. …. guide you

…barrier draws …..veins …rock. Three channels require balance
…. dawn and each …. … measure of flow …, lest… uneven and weaken

….permit living blood near the anchor stones. The Enemy will taste it through the cracks.

…rust only those who … the sigil …Goddess upon…teel endures where flesh falters

…air must be cycled
…twist before pull…

The Goddess teaches: Master …. beast, or be….
Three … bind the prison. Each is a nature of the beast.… is Hunger — always fed, never sated.
Second is … — fierce, but bound to order.
…Fear — lurking, but faced with courage.
Twist …devours, until… can… swallow.
Pull … strikes, until … stills.
Turn to face …lees, unti…t bow… be…you.
Only thu…. order, …field … broke….

Meeting of 9/27/25

Character Level Error and Timeline Hypotheses
The group discussed a character's level calculation error, determining that Michael had not properly updated his character's level to 8, which affected his spellcasting abilities. They also explored a hypothesis about the correlation between the Terminal Seas's incursion into the main dimensions, the pocket universe formation, and the Ultra-spacial beings' attack on Mordigian, leading to the possibility of recovering the Hand of Mordiggian from an ancient temple in the GloomRoom Mountains. The group considered the wyrmes' understanding of time and the potential for flexible outcomes in future events, with Daniel noting that the exact nature of time travel's impact on timelines remains unresolved among scientists.
Mountain Shrine Artifact Retrieval Plan
The group discussed plans for retrieving an artifact stored in a mountain shrine, with Daniel explaining that the mission is critical for integrating and using Mordiggian's handto port to other dimensions. They also addressed the complex character of a former leader who is working with the wyrms while maintaining a secret alliance, and Daniel clarified that using non-Area magic near the shrine could awaken Aerea's wrath. The session concluded with players rolling for attribute increases and discussing spell teaching options, with Michael and Thomas agreeing to negotiate a deal where Carrick could learn spells from Thomas's recently acquired spellbooks.
Party Composition and Training Strategies
The group discussed training plans and equipment needs, with Daniel explaining the mechanics of stat training and instructor bonuses. Michael shared that he could teach up to 9 spells in a month, with each spell taking 1.5 days to learn. The team debated which party members to include in upcoming missions, considering factors like spellcasting abilities, alignment, and role-playing fit. They also discussed the potential benefits and drawbacks of different party compositions, with Mercer being seen as a strong tank but potentially drawing too much attention with high-level spells.
Party Composition and Skill Updates
The group discussed party composition for an upcoming adventure, settling on Mercer, Brooke, Carrick, Adelard, and Portriva. They addressed concerns about non-human characters in human lands, noting Mercer's human appearance would be advantageous. The party's skills and attributes were updated through training, with Mercer and Elle improving their characteristics significantly. Daniel informed the group about changes to his email address and encouraged others to update theirs. The conversation ended with a review of characters' attributes and skills, including hit points, evasion points, and saving throws.
Character Training and Party Composition
The group discussed character training and attribute improvements, with Daniel guiding Zoom through fitness and strength training rolls. Thomas and Michael clarified that certain spells, including Thule's, could not be learned from staffs and required proper teaching. Christopher and Michael confirmed party composition, deciding that Brooke and Mercer should be in the same party due to their complementary skills and communication abilities.
Character Development and Spell Learning
The group discussed character training and skill development, with Thomas working on improving Adelard's stats, including his strength to 13 and hit points to 9. Daniel explained the rules for learning spells from spellbooks, noting that major characters can only learn one 4-hour session per day and must roll to succeed, with Michael attempting to learn invisibility and flame armor spells. The party composition was confirmed to include Retrieva, Adelard, Carrick, Mercer, and Brooke, with Daniel mentioning that Brooke would undergo surgeries to address her speech problem using a comp as a translation device.
Futuristic Society Procurement Discussion
The group discussed purchasing various items and services from a futuristic society, focusing on Mercer. Christopher inquired about plasma treatments for altering appearance and enhancing vision, with Daniel explaining the temporary effects and costs. Michael expressed interest in an amphibious pack beast for transportation, and Daniel described its capabilities and limitations. The group also discussed purchasing tents and a voice training session for Zoom, with Daniel explaining the rules and outcomes of the rolls.
Adventure Equipment and Logistics Planning
The group discussed equipment and supplies for their upcoming adventure. They agreed to purchase various potions, including healing, haste, and regenerative potions, with Michael offering to pay for some of the party's needs. They also discussed equipment upgrades, such as a mithril shortsword for Adelard and the possibility of altering mithril armor for a smaller character. The group clarified rules about training and attribute improvements, with Tom successfully increasing Adelard's fitness attribute. They also touched on the logistics of getting to their destination, with Daniel mentioning plans for an Ethership ride. The conversation ended with Daniel promising to share more details about the adventure once he locates his notes.
Mordigian's Hand Retrieval Mission
The group discussed their upcoming mission to retrieve Mordigian's hand from the Valley of Spires in the Gloom Room. Daniel provided detailed descriptions of the journey, including the use of an ether ship to navigate the treacherous terrain and the discovery of mysterious sledge-like tracks. They discussed the potential presence of mechanical constructs rather than natural formations in the valley. The group also addressed concerns about Brooke's implant and its occasional glitches. Daniel emphasized the importance of documenting their gear and supplies for the mission. The session concluded with role-playing experience points being awarded to participants for their characters.

Mordiggian's Hand by Daniel SaroffDaniel Saroff, 28 Sep 2025 02:18

E'gis thinks. "Marked man? That could be it."

He approaches Eheral, clears his throat nervously, and asks, "May I inspect your person to see whether they have marked you for finding?"

Eheral looks over E'gis, eyes swiftly scanning him from top of head to toe before turning to stare at the trees. Pulling up a pants leg, she tilts her calf to show a relatively recent scar, "I suggest you start here."

E'gis calls over Mercer to help with the minor surgery, and soon a small bit of rune incised bone is exposed.

"Hmmmm…Mercer…you were right…Marked Man, but empowered to extend the range beyond normal. I suggest we check further just in case there may be more than one."

With that Eheral lower her pants leg, then exposes her upper arm and a scar, and lowers her head, allowing her hair to shift clear of another scar on her neck.

E'gis and Mercer set to work.

Re: Zero and Eheral by Daniel SaroffDaniel Saroff, 04 Sep 2025 16:19

Mercer rolls her eyes at Eheral's venom, gestures to the device in the warlords hand.

"The histories yet writ you read aren't bounded by our allies: there's a world beyond us and beyond them - " the cleric's lips thin, quirk into something that could be a disbelieving smile that finds her gaze canting upward, seeking someplace beyond the clouds and sky.

" - empires of suns and worlds beyond number. For all your caution warrants the information I offer comes not from their hands or heads, but others."

Sighing she slumps into herself, shoulders stooping as her eyes shut and the memory of the foreign firmament fades. Little purpose, going round and round the point like a tethered hawk unwilling to land.

"Read it, don't - doubt will drive you where you will. But if you don't trust me or that, trust your own sense. Your people aren't here. They're Morrdigian's people now. Savior or not, they'll burn you with the rest of us now. If you're lucky."

***

Helping translate the messages and the journal was thoughtful work and Mercer was glad of it: her neck was still warm, an unkind flush of vexation warming her despite the chill and making the balefire of the tower almost uncomfortable beneath the salvaged winter gear she now wore. Looking up to E'gis Mercer lifted a page and tapped it.

"Their … bloodmage? Penitent? Whatever she was, she might be how they found us. At least in part. Spoke of signs? So perhaps they found us by augury or divination. Though - " looking to the messages, Mercer frowned.

"AugustineHoldings? Is that what they name themselves, those creatures? They're afraid of we godsworn, enough that I ought be flattered to be primary target by instruction - " there's a shake of her head as she corrects, realizing she's off track and upon a tangent that, while possibly important was not immediately material.

"This route. Their initial marching instructions pointed them in our direction. Perhaps close enough for the mage to sense us somehow. And - " another frown turns into a shrug. Then her head snaps up, looks to E'gis and his comp.

"Did we scan the maps?"

"The originals are consigned to the flames but the maps - the ones with the lines, that seemed like … " she gestures vaguely, hills and valleys with her hands for want of her tongue conjuring 'topography' " - that we figured to mark the location of the nexii … if we looked, would this place be upon it?" She looks from E'gis to Telyth, and then to Trigel.

"We know that Morrdigian is meddling with time, so might not he know the location of holds lost in future fighting and have passed that data back to the now to be acted upon? Much like how we know where Aerelous will be might not they know where the Wyrms are and have been?"

"Or - " a deeper frown now, deep creases turning the edges of her mouth into a near scowl and sending her attention back to the mage with questions in her eyes.

"E'gis; that marked man spell of yours you used - must it be on an object? I know that's how we performed it but the Black Fortress had Eheral bodily in their clutches and retain vital humors and vital anima, could they be using that? Or something elsewise arcane? Once you thought of trying to mark her location using strands of hair and a spellbook and they have both those things and more …" her words slow, going from a tumble of concern into a deliberate teasing of thought, until they stop completely and the cleric gnawed on her lip for long, long moments before half whispering to herself.

"Maybe it doesn't matter." She says it again, louder this time, attention going from inward to outward as she casts the thought to the party for judgement.

"Mark me if I'm a fool, but - the how doesn't matter unless we can remedy it? So rather than conjecture on how we were discovered what have we to foil common means?" she lets the thought hang, though perhaps less out of any rhetorical flair than the intertia of her own thoughts coming up to speed. Raising a hand, she ticked off the potentialities she conjured on her fingers.

"If it be magic I can manage two miracles to dispel enchantments: I suggest I invoke one upon Eheral and one upon the coin? If they were tracking the warband losing the connection will frustrate pursuit. A true bearing is hard to manage overland at the best of times, in winter? The loss of the lodestone they guide by might buy us some days."

"If it be foreknowledge about this location we are bounded in our response: we can't NOT be here. So then it's a matter of how best to prepare our defense. How do we hide or how do we entrench?"

"Also - when we traveled the stars and Morridgian bled himself into the space between, ambushing us when we took to Aether … then I called upon Boriam to sanctify the ship. It seemed to ward off his creatures. Maybe it might block his sight, if that be what's tracking us? I would need to time to pray for it and figure some substitute for the font but it might be possible as early as the morrow."


OOC: So Mercer can use her two remaining 4th Level "Lesser Miracles" to replicate 3rd level Clerical "Dispel Magic" both on Eheral and the Tracking Coin. I think we might have Dispeled Eheral once already (when trying to cure her lethargy) but couldn't hurt. If we want to try Sanctify we'll need to get … creative with miracle components as the silver bowl Mercer used was on the ship but it might be worth a try.

… also no one is shouting dibs over the Ring of protection? Really? Or de-barb-wired mithral bracers?

Re: Zero and Eheral by CirlotCirlot, 03 Sep 2025 05:44

E'gis looks at the half coin with the rune. Thinks, and snaps his fingers.

"This half 'coin' isn't tracking US, it is tracking them." Nodding to the corpses around you.

"I've heard of this. It works like a lode stone, but instead of always pointing to the Death Pole, it "points", via tugging, to the other half of the stone. So, someone could use THIS if they carried the other half to find this coin- so, I guess it would allow this group," once again nodding to the corpses, "to be followed and found.

"It's one way…this one won't find those who follow us but only allows those who follow to find them."

The comps are able to break the code and translate the messages relatively quickly. The messages primarily cover three topics - areas to avoid (due to wyrmish or other parties), directional instructions (which seem to trace a landing on the coast and coming north in a route that seems to follow your route, and a warning to deviate from the standard attack protocol.

The instructions specify that the AugustineHostings are to hold back from engaging until any priests are neutralized. It further states that there is evidence someone is aware of the AugustineHostings and is wielding divine powers to disrupt them. That someone new has entered the field of conflict - prioritize all but the primary mission to find out who and their motives.

Re: Zero and Eheral by Daniel SaroffDaniel Saroff, 02 Sep 2025 13:05

Eh, Mercer is calling Eheral tactically wise but strategically blinkered. She's riffing on the "assesment" of "tactically unsure" and throwing (spitting) it back in Eheral's face because, well … Mercer can be a bit of a dick. Besides, Mercer thinks Eheral's viewing this as a zero sum game (humans vs. wyrms) as wrongheaded. Unfortunate side effect of being an idealist.

"Well….", Telyth sighs, "That thing that has a rune of seeking on it seems like a way of followin' us. I don't know anything about magic so I suppose I could be wrong."

"Care to explain how you got captured in the first place?" "And can anyone read those coded messages? Maybe those computer doodads you all got can figger it out."

Re: Zero and Eheral by AyrkinAyrkin, 24 Aug 2025 22:18

"Tactically unsure," not "tactically wise."

You are right, Chris. FYI it was Brook and Telyth out hunting.

Re: Destroyed equipment by Daniel SaroffDaniel Saroff, 24 Aug 2025 21:08

Rifling through the bodies of the mage and the two towering leaders, the party finds:

Both leaders stand well over six feet tall. As with those encountered on the southern road, they are flesh infested by undead, centipedal parasites. Tenebrous limbs coil through their skulls, wrapping the brain like fungal tendrils.

Leaders (common to both)

* Bronze-studded leather armor

* Buckler

* Pack

* Short sword

* 2 green-glowing stones

* 2 remaining Aereolus fire launchers in a reinforced case (capacity: 4) Brook, Telyth

* Longbow and 20 arrows

  • 3 vials of yellow liquid containing small, shifting leech-like creatures (with Zero)

Leader #1

Maul

* Fire-resistant messenger pouch with coded messages

* Tin whistle

* Tin messenger tubes (small, bird-mountable)

Leader #2

  • Greatsword

—* Signal horn —

* 3 smoke flares

The Mage

  • Bracers of barbed wire, bronze, and mithril; her inner arms bear long, ragged, vertical scoring as though carved by the bracers themselves - Ask Tom if he wants them for E'gis.
  • 2 potions of Cure Light Wounds (1 to zero, 1 to Eheral)

* Bronze short sword and dagger

* Leather armor

* A small, halved piece of lead inscribed with a bisected rune (Rune of Seeking)

* +1 Ring of ProtectionTrigel

* Component pouchE'gis

* Scroll of InvisibilityE'gis

* Scroll of Feather FallE'gis

* Potion of Arcane Recovery (restores 20–50% of spell points, not beyond maximum) E'gis

* Silver locket containing a charcoal sketch of a stern-faced woman

* Journal Mercer

* Small vial of ink, tin nib, and scraps of parchment

  • Journal (fragments read from it)
    • “We march north. Orders given without pause, no time to question. The ‘enemy’ we pursue grows ever shadowier the farther we chase. I begin to wonder if the trail is of their making, not our quarry’s.”
    • “The tall ones do not eat. Or if they do, I never see it. Their packs are light, yet they never complain of hunger. The men say it is discipline. I think it is something else.”
    • “Strange gestures at the fire tonight. Not words I know. Their tongues curl around sounds I cannot follow. I feigned sleep, but I think they knew I listened.”
    • “Messenger pouch sealed tight. I glimpsed a sigil I did not recognize, one that shifted in the light. When I asked, they said it was nothing. Always nothing.”
    • “If their cause is just, why cloak it in secrecy? If their orders are true, why hide them in cipher?”
    • “Dreams of centipedes. Waking, I thought I saw one slip back into his collar. Impossible. And yet.”
    • “I spoke with the others. None will doubt them. They are dullards. Not trained to see and reason how I am. A simple beast like the mules.”
    • “We close. So, says my signs. Now for the pain I know I must endure.”

Zero sits close to the burning tower, warming themself as stones hiss and pop, copper rivets jumping free from the door and spitting into the snow.

"We can’t leave," they say. "My message to the People was to come here—to this watchtower. We hold it. The False Speakers,"a sharp gesture toward Eheral, use the winter to strike across our lands. Without an escort, in this dark and bitter cold, I don’t believe we’ll all survive the journey to 501CE (T’lach’A)."

"So, we wait."

To Mercer, Eheral spits out words wrapped in sawwire.

"I have seen your speaking machine. I know you seek its counsel. I will hear it, but I also know this—histories and stories, whether from flesh or mechanical, tell the truths they choose. Do not trust blindly; even when given by a friend."

Her hand fists; then a single finger points at Zero.

"I am not perfect. Not a machine of numbers. I was no visitor to the Black Fortress. I was its subject. Even before you came, I gathered intangibles and nuance and squeezed them in my fist wringing forth the tangible. I know enough of what we face. And I will find the path through—for my people."

She goes still and asks, as if to the air, with a voice sounding like over-heated stone:

"Riddle me this—how did they find us?"

Zero and Eheral by Daniel SaroffDaniel Saroff, 24 Aug 2025 20:36
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