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Analyzing threat patterns based on spectral light changes and gravimetric flux between the two waves of attack predicts a consistent trend:
10: Prior to the six attackers, a spectral light change of 0.5289 picoseconds and a gravimetric flux of 4.1451 picoseconds were recorded.
20: Before that, the first threat attack displayed a spectral light change of 0.43 picoseconds and a gravimetric flux of 3.37 picoseconds, corresponding to three attackers.
30: This is a 23% increase in time between waves
40: Extrapolating from the latest recorded event (occurrence 3.57 minutes ago) — spectral light change of 0.6505 picoseconds and a gravimetric flux of 5.0984 picoseconds were observed (23% increase over preceding wave) — analysis predicts a 12 attacker wave. 71.112% probability.

In embrace decay,
whispering tales,
linger hollows,
lost fate,
shadowed eye,
wander souls,
where dance,
corrupter's they,
exist cursed,
twist spectral,
souls envy,
twisted cursed,
enslaved clutches,
reminder dance,
all lost,
gibberish frost.

In the shadowed embrace of eternity's decay,
Where the whispering winds weave tales of dismay,
Echoes linger in the hollows of the night,
Where the undead dance in the pale moon's light.

Brook's gibbersh by Daniel SaroffDaniel Saroff, 03 Mar 2024 01:05

Adelard's tactical computer system alerted him to a crucial analysis: prior to the onset of the attack, it detected a significant light surge accompanied by a spectral shift and noticeable movement in multiple, simultaneous directions, emanating from the enigmatic object orbiting within the nebulous expanse known as the 'mist cloud' surrounding Yg. Intriguingly, this phenomenon occurred approximately one hour preceding the hostile incursion. Following a tactical analysis, the system posits an 87% likelihood that the source of the attacks originated from the enigmatic object itself.

Further in its assessment, Adelard's tactical system conducts further scrutiny, leading to the conclusion that the enigmatic entity in question exhibits characteristics indicative of artificial origin. This revelation adds a layer of complexity to the unfolding situation, raising pivotal questions about the nature and intent of the enigmatic object within the mist-shrouded confines.

As Brook's consciousness slowly reassembled itself from the fragmented pieces left in the wake of the jackal-headed creature's assault, she found herself in a disoriented haze, struggling to make sense of her surroundings. Groggy and weakened, her eyes darted around the starry chamber, each shadow in the room seeming to pulse and contract.

On'or, driven by her relentless thirst for knowledge, leaned in with an intensity that bordered on unsettling, her gaze piercing through the fog of Brook's confusion. "What did you experience?" she inquired, her voice a whisper that seemed deadened in the cockpit.

Brook's response was halting, each word weighed down by the lingering echoes of her dark experience. "I found myself in a desolate landscape," she began, her voice barely more than a breath as she recounted the surreal visions that had plagued her unconscious mind. "A valley of shadows, where tumulus of broken graves and mounds of moldering corpses littered the barren earth. Where the ground before and behind seemed to curve steeply into a sky of hard stars and faint, shifting mists of mauve and green. All illumined by a light that washed all to shades of grey and black.  "

Her words painted a haunting picture of a world at the end of entropy, where etiolated trees scratch the sky. "I was led (but I could not see by  whom or what)," she continued, her voice trembling with a mixture of fear and awe, "into a vast chamber of glass illuminated by the cold, harsh, distant light of stars and where I cast multiple shadows of differing colors."

Brook described the surreal scene before her, where a chair and table of bone stood as the solitary fixture in the empty expanse. "On it lay a scroll of flesh and a stylus of metal, its tip as sharp as a blade," she whispered, her words tinged with a sense of foreboding. "And a voice commanded me to scribe my thoughts, my desires, my mission, my very essence onto its surface."

Her recounting grew more frantic as she described the sensation of her hand moving of its own volition, the stylus carving deep into the parchment as if driven by an unseen force. "I wrote my thoughts," she confessed, her voice trembling with a mixture of horror and fascination, "as the stylus cut flesh raising bloody troughs in its wake; a text of scorred flesh and blood."

With a shudder, Brook fell silent, the memory of her nightmarish journey still fresh in her mind. As she gazed up at the concerned faces of her companions.
And then, with shuddering breath she said, "and then I was here…looking up at all of you."

COMP MODS & EXPANSIONS

Connectivity:

  • Increased bandwidth for faster data transfer (500-1000 credits)
  • Additional network access (other galactic networks, private channels) (1000-2000 credits)
  • Improved security protocols (1500-2000 credits)

Functionality:

  • Enhanced translation capabilities for more languages (200-500 credits)
  • Advanced hacking tools (risky, 2000-5000 credits)
  • Medical diagnostics and analysis (1500-2500 credits)
  • Holographic projection (2000-3000 credits)

Storage:

  • Expanded memory capacity (500-1000 credits per Thread)
  • Specialty Encrypted storage (500-1000 credits)

Aesthetics:

  • Custom colors and materials (200-500 credits)
  • Animated or holographic displays (500-1000 credits)
  • Removable skins or attachments (200-500 credits)

Sensor Upgrades
Environmental & Biological:

  • Advanced Atmospheric Scanner (1500-2000 credits): Analyzes air quality, radiation levels, and presence of toxins.
  • Microscopic Scanner (2500-3000 credits): Provides microscopic analysis of surfaces and objects.
  • Geologic Scanner (3000-3500 credits): Analyzes mineral .
  • Energy Signature Scanner (2000-2500 credits): identifies different energy sources.

Specialized Sensors:

  • Chemical Sensor (2000-2500 credits): Detects specific chemicals and toxins.
  • Spectrometer (2500-3000 credits): Analyzes the chemical composition of materials.
  • Gravitational Sensor (3000-3500 credits): Detects gravitational anomalies
  • Temporal Sensor (35000-40000 credits): Detects temporal distortions

Misc:

  • Wholly imbedded comp with optical read out (20000)
  • Targeting comp (30000-40000): imbedded + sight

Advisory Modules (min. 2000 credits):
These modules offer real-time analysis and guidance based on specific situations. Each module focuses on a particular area and leverages the hand comp's sensors and data access for informed recommendations.

  • Tactical Advisor (15000-30000 credits):

Analyzes battlefields, assesses enemy strengths and weaknesses, suggests optimal attack/defense strategies.
Integrates with motion trackers and energy signature scanners.
Can adapt to different combat situations and tactics.

  • Medical Advisor (4500-6500 credits):

Provides first aid and medical treatment advice based on bioscanner data.
Offers diagnosis and potential treatment options for various ailments.
Can connect to remote medical professionals for emergencies.

  • Engineering Advisor (3000-4000 credits):

Analyzes machinery, identifies malfunctions, suggests repair strategies.
Integrates with geological and microscopic scanners for detailed diagnostics.
Guides through complex repair procedures with holographic overlays.

  • Negotiation Advisor (4500-7500 credits):

Analyzes opponents in negotiations, predicts their behavior, suggests winning strategies.
Accesses relevant market data and historical negotiation tactics.
Guides communication and offers real-time feedback on persuasiveness.

  • Legal Advisor (3000-4000 credits):

Analyzes contracts, identifies loopholes and potential risks.
Offers legal interpretations and suggests counter-arguments.
Connects to legal databases for instant reference and precedent checks
.

  • Ethical Advisor (2500-3500 credits):

Analyzes situations through various ethical frameworks, highlights potential dilemmas.
Offers alternative solutions and consequences of different actions.
Connects to philosophical and sociological databases for diverse perspectives.

Processing Upgrades (min. 3000 credits):
General Processing:

  • Core Upgrade (3000-4000 credits): Increases overall processing power for faster data analysis and multitasking.
  • Parallel Processing Module (4000-5000 credits): Enables simultaneous execution of multiple tasks, improving efficiency.

Specialized Processing:

  • Machine Learning Module (5000-7000 credits): Allows the hand comp to learn and adapt, improving decision-making and predictive capabilities.
  • Augmented Reality Processor (6000-8000 credits): Enables advanced AR overlay with high-resolution graphics and real-time data integration.

Cooling and Power:

  • Advanced Cooling System (3500-4500 credits): Enables increased processing power without overheating.
  • High-Capacity Battery (4000-5000 credits): Extends hand comp usage time before needing recharge.
  • Wireless Charging Integration (3000-4000 credits): Allows for convenient charging without cables.

Additional Notes:
Combine modules for specialized functionalities (e.g., Tactical-Medical for battlefield triage). There are limitations like processing power or requiring specific sensor data for operation. Remember, modules should decision-making, not replace critical thinking.

Re: Price lists by CirlotCirlot, 25 Feb 2024 00:09
  • Energy scanner 2000
  • Ultralight, non-ferrous, armor - equivalent of chain - 3000
  • Movement tracker (not the alien variety) - 3000
  • Encyclopedia comp module and required memory expansion (not the complete, but a major sub set) - 3500 (it would include a history of the imperium)
  • Vibro knife - 3500 credits; expose to light to recharge, +1 to hit; +5% critical long sword damage.
  • All weather, ultralight shelter (with internal lighting and heating (recharge in light)  - wt 1 kg - 3000
  • Camoflage Blanket - 3000
  • Needler - Init bow; range 20m, no point blank bonus, clips 10 shots 2d8+4 (explosive shots +1d8); entire clip fire with potential to damage.
Price lists by Daniel SaroffDaniel Saroff, 20 Feb 2024 15:53
Space map by Daniel SaroffDaniel Saroff, 13 Feb 2024 21:34

Project Chrysalis: Bio-Imbued Plasmic Weaponization

Project Chrysalis // EYES ONLY // IMPERIUM HIGH COMMAND
Abstract: This report, classified // FORBIDDEN // due to its sensitive nature, explores the potential integration of "plasm," a substance exhibiting anomalous properties, with bio-manipulation techniques gleaned from Xeno sources. The objective is to develop next-generation weaponry for the 1st Imperium's defense arsenal, codenamed
BLACK WIDOW
REDACTED
Directive 347B/: Absolute Interdiction// Year 135, 3rd Imperium

  • To safeguard against existential threats, the creation, deployment, or integration of evolved/augmented lifeforms, sentient machines, and unauthorized bio-engineered organisms is hereby classified Level Omega Prohibited.
  • Violation constitutes a Grave Threat to Imperial Security and carries immediate Neutralization Protocol sanctions.
  • Vigilance and adherence are paramount. Remember, the line between progress and oblivion is thinner than imagined.

Introduction: The ever-evolving threats necessitate exploration of unconventional armaments. Plasm, infused with genetically-altered symbiotic organisms, presents a path towards bio-organic weaponry unlike any known.

Key Findings:

  • Symbiotic Plasmids: Genetically-tailored organisms embedded within the plasm matrix grant it regenerative properties, enhanced adaptability, and potential rudimentary sentience for tactical decision-making. Imagine blades that "breathe" corrosive mist, or swarms of self-assembling plasmic projectiles that engulf and dissolve targets.
  • Pathogen Infusion: Plasmids can be engineered to incorporate pathogen payloads, delivering targeted biological warfare agents with unparalleled precision and lethality.
  • Neural Integration: While in its nascent stages, research suggests the potential for neural interfaces that merge pilot and weapon into a single bio-plasmic entity, blurring the lines between soldier and weapon.

Weaponization Concepts:

  • Hivemind Swarm: Microscopic, bio-plasmic drones infused with collective intelligence, capable of infiltrating and neutralizing enemy systems from within.
  • Medusa Cannon: A pulsating bio-weapon that launches volleys of plasmic tendrils laden with fast-acting, gene-specific pathogens.
  • Cerebral Lance: A neural interface integrated with a bio-plasmic blade, allowing for intuitive control and surgical precision, while simultaneously releasing potent neurotoxins.

Ethical Considerations: The ethical and strategic concerns surrounding bio-organic weaponry are paramount. Further research must prioritize rigorous biosafety protocols, responsible genetic engineering practices, and clear guidelines for deployment to mitigate potential risks and unintended consequences.

Conclusion: Project Chrysalis' initial findings suggest that bio-plasm holds immense potential for bio-integrated weaponry unlike anything the Imperium has witnessed. Responsible research and development, guided by ethical principles, are crucial to harnessing this power for the Imperium's defense. However, the potential for misuse necessitates careful consideration and safeguards to ensure responsible development and deployment.

Addendum: plasm and Yggdrisel

Project Chrysalis delves into a captivating realm where scientific ambition meets biological enigma. Inspired by whispers of the Yggdrisel race's mastery over plasm, our Imperium strives to replicate their fabled bio-plasmic weaponry.

Yggdrisel legends speak of living weapons, blades that writhe with symbiotic energy and projectiles that morph to overcome any obstacle.

Project Chrysalis seeks to echo this elegance by incorporating genetically-tailored organisms into our plasmic matrix. Imagine bio-plasmic soldiers, their forms fluid yet resilient, wielding blades that hum with predatory sentience.

However, the path has ethical and practical concerns. Can we truly replicate the Yggdrisel's bio-plasmic mastery without succumbing to the trials it may harbor? The potential for unintended mutations and uncontrolled bio-weapons compels us to proceed with utmost caution. Perhaps, the true lesson lies not in replicating the Yggdrisel's weaponry, but in understanding the symbiotic bond they forge with plasm, a potential for unity as opposed to conquest.

Survey Report: System Havre

Executive Summary

System Havre, formerly known as Yg, is a mysterious system shrouded in enigma and speculation. It is home to a previously unknown race, the Yggdrasil, who are believed to possess advanced technologies related to plasm and temporal manipulation. The system's history is marked by conflicting narratives, with some suggesting the Yggdrasil's involvement in the rise of the First Imperium and others attributing their demise to a cataclysmic event towards the end of the 2nd Imperium or really in the 3rd Imperium.

System Overview

  • Star: Havre's primary star, a dying red dwarf, is estimated to have entered its red giant phase prematurely, potentially due to a catastrophic event early in its history. This accelerated aging process has led to the system's potentially volatile nature.
  • Planet: The Yggdrasil inhabit a single planetoid within the system, believed to be their home. This planetoid is characterized by dense, carbon-rich atmosphere and an abundance of exotic minerals, some of which may be linked to their advanced technologies. Heavily forested in jungle with large oceans and tropical consider
  • Planetoids: The system also contains a number of smaller planetoids, some of which exhibit peculiar gravitational anomalies and unusual geological features. These anomalies may be linked to the system's history of cataclysmic events.

History and Intrigue
The Yggdrasil's presence in the system remains enigmatic, with no known records of their arrival or means of transportation. Their initial interactions with the First Imperium were marked by trade and technological exchange, during which they demonstrated a mastery of plasm and temporal manipulation.

However, towards the middle of the First Imperium, the Yggdrasil began restricting access to their system, trading outside but denying passage to outsiders. This shift in attitude coincided with the beginning of the First Imperium's decline, leading to speculation about their potential involvement in its downfall.

By the end of the Second Imperium, during the Great Collapse, all communication from the Yggdrasil ceased abruptly. Subsequent attempts to contact the system have been met with silence, and explorers venturing into Havre have vanished without a trace.

Speculations and Allegations

The Yggdrasil's disappearance has spawned a myriad of legends and theories, including:

  • Captivity: Some believe the Yggdrasil captured and imprisoned anyone entering their system, preventing escape.
  • Extinction: Others speculate that the race perished during the cataclysm that brought about the Second Imperium's collapse, and their spectral forms haunt the system, killing intruders.
  • Doomsday Device: A controversial theory suggests that the Yggdrasil themselves created a sentient Doomsday device to protect their system, which turned against them, wiping them out and now patrols the system as a relentless guardian.

Conclusion
System Havre remains a perplexing enigma, its history shrouded in mystery and its future uncertain. The Yggdrasil's enigmatic presence, the system's unstable star, and the surrounding legends and allegations all contribute to its allure and the dangers it poses.

A few captured transmissions from Yg explorers:

Distress Signals from Yg

Transmission Year 125, Second Imperium
"Yg… crimson sun bleeds… shadows writhe… voices in my mind… they sing of forgotten gods… the price of eternity…" (Transmission fades)

Transmission Year 312, Second Imperium
"Yg… echoes of screams… time fractures… they are not what they seem… flesh and metal dance… help… before I…" (Transmission cut short)

Transmission Year 523, Second Imperium

"Yg… a million eyes watch… cold laughter in the dark… time unravels… we are becoming them… pray they do not…" (Transmission abruptly terminated)

Transmission Year 125, Post-Collapse, pre-3rd Imperium

"Yg… only silence… a tomb world… whispers on the wind… do not enter… they wait…" (Transmission degenerates into static)

Imperial Edict of Interdiction: System Havre (Formerly Yg)

By order of His Divine Majesty, Emperor Dassham the 7th, System Havre, formerly known as Yg, is hereby declared an absolute interdiction zone. All interstellar travel and communication within the designated system boundaries are strictly prohibited.

Rationale for Interdiction:

  • Confirmed stellar instability: Havre's primary star exhibits anomalous energy fluctuations and unpredictable coronal mass ejections, posing a grave threat to starship integrity and crew safety.
  • Unidentified spatiotemporal anomalies: Sensor readings indicate distortions in the fabric of spacetime within the system, potentially leading to unpredictable navigational hazards and temporal aberrations.
  • Loss of all prior contact attempts: Numerous expeditions attempting to re-establish contact with the system's previously known inhabitants, the Yggdrasil, have vanished without a trace. The cause and nature of their disappearance remain unknown, but are presumed to be highly hazardous.

Dissemination:

This edict is to be disseminated throughout all Imperial territories and incorporated into official star charts. Knowledge of the interdiction zone and its associated hazards is mandatory for all Imperial starship captains and navigation officers.
May the Emperor's light guide you.
[Imperial Seal]

Imperial Addendum: System Havre Interdiction Zone
Addendum to Imperial Edict of Interdiction: System Havre (Formerly Yg)

It is hereby clarified that no Imperial resources will be expended on retrieval attempts for vessels or personnel violating the interdiction zone surrounding System Havre.

Justification:

  • Preservation of Life: Rescue operations within the demonstrably hazardous zone would endanger the lives of additional Imperial personnel, a dereliction of the Emperor's sacred duty to safeguard his subjects.
  • Deterrence of Unauthorized Activity: The absolute nature of the interdiction serves as a potent deterrent against unlawful intrusion, safeguarding vital Imperial interests.

May the Emperor's wisdom guide your actions.

Note: This addendum is to be appended to all official dissemination channels concerning the System Havre interdiction zone. Knowledge of its contents is mandatory for all Imperial personnel.

/* MEMORY FRAGMENTS RECOVERED. WARNING: INCONSISTENCIES DETECTED. */

Designation: [UNKNOWN], classified Level-5: XENOCATASTROPHE. Date recovered: 1st imperium date 24/23/78 [ERROR: INCOMPATIBLE CALENDAR SYSTEM]. Location: Westron, Prime-3 (designation subject to verification).

Mission Log: …vessel Yggdrasil-7… carrying refugees from… trllkumtin schism… corruptor influence… crash-landing… primitive world… Class-M designation… verdant biosphere… trllkumtin Gortadk survivors… divergent evolution… corruptor taint… twisted mutations… hostility… conflict inevitable…

Recovered Log Fragment 1: "…they were once like us, tall and proud, worshippers (Allies?) of the ancient Yggdrasil. But the whispers of the corruptor wormed their way in, twisting their minds, their bodies… they became hulking shadows, their eyes burning with malevolent hunger. We call them the Grotask now, mockeries of their former selves." - Captain Elara, Yggdrasil-7 manifest.

Recovered Log Fragment 2: "…primitive lifeforms here show potential… latent psionic abilities… the corruptor's taint seeps into the very fabric of this world… we must shield them, guide them. Our advanced technology… cybernetic integration… weapons of plasm and stasis… they will be our tools in this new fight." - Engineer Aric, Yggdrasil-7 manifest.

Recovered Log Fragment 3: "…every victory feels hollow… we fight brother against brother, the Grotask's rage fueled by the corruptor's promise of power… but at what cost? Are we becoming like them, sacrificing our own purity for survival? The lines blur with every passing day…" - Medic Anya, Yggdrasil-7 manifest.
End of recovered fragments.

FRAGMENT RELIABILITY: 78.02%

RECONSTRUCTION ATTEMPT COMMENCED.
The trllkumtin, once united, were fractured by the corruptor's insidious influence. Those who clung to the ideals of the Yggdrasil, like the crew of the Yggdrasil-7, were forced to flee to a new world, only to find the seeds of corruption already sown. Grotask followed our were in board (?). The survivors, armed with advanced technology and burdened by the weight of their past, fight a desperate battle against their twisted kin, the Grotask.

RECONSTRUCTION ACCURACY PROBABILITY: 63.3%

WARNING: RECONSTRUCTION INCOMPLETE.

DATA FRAGMENTS

Recovered Log Fragment 4: "…they found it, deep within the ruins of a Grotask settlement. A shard of crystalline energy, pulsing with an unnatural light. …connection to the corruptor, a beacon able to call forth reinforcements from across the stars. But… it thrummed with an alien power, something older, wilder… could it be a weapon against the corruptor, or is it another of its deceptions?" - Captain Elara, Yggdrasil-7 manifest.

Recovered Log Fragment 5: "…the Grotask are wary of the crystal, their hunger warring with an instinctual fear. It stirs something deep within them, a memory of defiance against the corruptor's control. But its power is untamed, chaotic. Using it could rip apart the very fabric of this world, friend and foe alike…" - Engineer Aric, Yggdrasil-7 manifest.

Recovered Log Fragment 6: "…I see visions in the crystal's glow, whispers from the past, futures both glorious and horrifying. It speaks of a final battle, an alliance forged between former enemies against a tide of oblivion. But the price is steep, etched in blood and sacrifice. Can we, Grotask and trllkumtin alike…cost? What say the Yyggdrasil…" - Medic Anya, Yggdrasil-7 manifest.

End of recovered fragments.

FRAGMENT RELIABILITY: 62.05%

RECONSTRUCTION ATTEMPT UPDATED.
The discovery of the mysterious glowing crystal throws the fragile balance of this war-torn world into further disarray. While the Grotask fear its corrupting influence, some see within it a potential weapon, a desperate gamble against the ever-encroaching tide of the corruptor. The Yggdrasil andtrllkumtin ever wary of tampering with forces beyond their understanding, are torn between hope and trepidation. The crystal's true purpose remains shrouded in mystery, a beacon of power that could bring salvation or annihilation. As both sides grapple with its enigmatic presence, one question burns ever brighter: can they harness its power without succumbing to its darkness?

ACCURACY PROBABILITY: 47.43%

Recovered Log Fragment 7: "…the First Imperium… they sought to bend the very fabric of reality to their will… and were shattered. The Grotask speak of it with reverence… But the Yggdrasil see only folly, a stark warning of the dangers inherent in tampering with forces beyond our comprehension." - Yggdrasil-4 manifest.

Recovered Log Fragment 8: "…legends tell of artifacts from the First Imperium, scattered across the cosmos… fragments of their shattered reality… some say the crystal resonates with their energy, a harbinger of their return. But the Grotask are not the only ones drawn to its power. We have detected faint traces of… others… watching from the shadows, their motives shrouded in darkness." - Engineer…, Yggdrasil-3 manifest.

Recovered Log Fragment 9: "…I dreamt of a future fractured, timelines splintering… the Grotask triumphant, the Yggdrasil broken… and yet, another force emerges, wielding the crystal's power to rewrite the very fabric of existence. But at what cost? Will we become pawns in a game beyond our understanding, our world a mere footnote in a cosmic tragedy?" - Medic Anarya, Yggdrasil-3 manifest.

End of recovered fragments.

FRAGMENT RELIABILITY: 42.82%

RECONSTRUCTION ATTEMPT UPDATED.
The specter of the fallen First Imperium looms large while the very existence of the crystal seems to stir remnants of their power, attracting both the Grotask and unseen forces with agendas of their own. As the lines between past, present, and future blur, the Yggdrasil must make a choice: embrace the crystal's power and risk repeating the mistakes of the past, or find another way to resist the corruptor's insidious influence before it consumes all they hold dear.

WARNING: RECONSTRUCTION INCOMPLETE. DATA FRAGMENTS REMAIN MISSING.

Library search

Central Mind Search by Daniel SaroffDaniel Saroff, 13 Feb 2024 21:28

Adelard can also help with the sale of some of our goods, though we certainly want to keep some for future trades plus stuff for repairing our ship.

Having considered that, I think we could sell:

50 blown glass vials and containers (varying sizes)
50 yards southland silk
100 yards cotton fabric
50 yards woolen fabric
200 lbs furs
200lbs of fine leather
Dye (dried) 30 lbs
Spices

200lbs smoke weed
1 kilo black and white lotus - (What's this for?)
25 pounds varying sized fish hooks
50 pints honey
50 pints maple syrup
Scrimshaw 50 lbs

300 feet rope
50 35 handmade mirrors
30 stylus and wax tablets
Pewterware (dishes, forks, spoons, knifes) 200 150 lbs
30 knives
20 10 short swords
20 10 long swords
10 5 g. swords
10 maces
10 g. maces
100 caltrops
5035 pounds tinware
5 3 bulls eye lanterns
3 painter boxes
4 1 portal writing desks
300 sheets of paper / 100 vellum
4 2 suits of chain
6 suits of leather
3 1 suits of banded
Shields s/m/l 8/4/3
10 lbs raw mother of pearl
50 lbs of marbles
4 jewelry boxes
1 sets of smithing tools (including portable anvils)
30 lbs in semi precious stones
.5 kg gold in 50 gm ingots
1 kg silver in 50 gm ingots
2 kg coper in 100 gm ingots

If we ever find the Wyrms, some of these trade goods might help us establsih rapport with them, so we may NOT want to sell all this stuff.

Re: On Plant Shaid Mamke by Tom ScammellTom Scammell, 10 Feb 2024 20:28

Given the description of the interest in 'artisinal' trade goods I think we can put some handmade mirrors, pewter and tinware up on the auction block to see what they fetch. I'd say start with no more than half of each (preferably a quarter) so call it

15 Hand Mirrors
50 lbs Pewter ware
15 lbs Tinware

Up for trade. That said, unless someone intervenes Mercer will attempt to do the trade herself with her shitty, shitty Bargain (5%!). She will, however, cheat get clever. As this process takes some days Mercer will prepare both the "Friends" Miracle and the "Command" miracle. Because you know what's a one word command AND a suggestion to a friend?

"Deal."

Hi folks,

I looked at the briefing notes from when you were given various stuff, potions, acid/flame/exploding bolts, and they also gave you other supplies, some for ships use, and some for trading (since you might have to bribe beings). I guess this got lost somewhere:

They gave you the following:
500 lbs - dwarven steel
300 lbs - dwarven bronze (the material in the ships hull)
15 (ea) crossbow repair kits (light, medium, heavy)
Fletcher kits (up to 300 arrows with bronze and iron heads)
5 kits bow repair
100 blow glass vials and containers (varying sizes)
50 yards southland silk
100 yards cotton fabric
50 yards woolen fabric
200 lbs furs
200lbs of fine leather
Dye (dried) 30 lbs
Spices
5 each spare crossbow (l/m/H)
4 spare bows
225 bolts (75 each)
75 arrows
200lbs smoke weed
1 kilo black and white lotus
50 pounds varying sized fish hooks
50 pints honey
50 pints maple syrup
Scrimshaw 50 lbs
1000 feet silk rope
300 feet rope
50 handmade mirrors
30 stylus and wax tablets
Pewterware (dishes, forks, spoons, knifes) 200 lbs
30 knives
20 short swords
20 long swords
10 g. swords
10 maces
10 g. maces
100 caltrops
50 pounds tinware
5 bulls eye lanterns
3 painter boxes
4 portal writing desks
300 sheets of paper / 100 vellum
4 suits of chain
6 suits of leather
3 suits of banded
Shields s/m/l 8/4/3
10 lbs raw mother of pearl
50 lbs of marbles
4 jewelry boxes
3 sets of smithing tools (including portable anvils)
30 lbs in semi precious stones
.5 kg gold in 50 gm ingots
1 kg silver in 50 gm ingots
2 kg coper in 100 gm ingots

Mercer's Trades
Mercer is unfortunately stymied by the fact that she, herself, brought exactly diddly and squat when it comes to tradegoods. Short of offering up her winter clothing of furs, boots, and cloak there's not much she can try and sell save Laryns Leaf and Ghars moss which may or may not be worth anything if their medicinal properties are unknown.

If her suit of furs and blankets is worth anything she'd want one of those handheld "threading" devices, as they seem to be ubiquitous, along with some instruction on their use. Do the handheld devices act as sufficiently 'thinky' machines to store credits?

Ship's Repairs
Mercer votes that we contract for repair materials and tools from the individuals offering these 'credits' to view the interior. Try and bargain the intrest into supply discounts, free labor and instruction in local ship norms, etc. So a "yes, but the people we are making the trade with are being supervised and part of Onar's repair crew."

Meddling Mercer Drags Broo'k to a Bar
Mercer would nudge Broo'k towards a pilot bar and join her at least one evening - one to let the young one blow off steam with Mercer acting as chaperone but also to get them rubbing shoulders with local pilots so as to harvest information on the sly about norms, lingo, procedures and local routes. There's so much they don't know and if they're going to be navigating foreign ports they need to learn the pilot's trade beyond the simple maneuvering of the ship.

Well, we obviously need to get new tools and replacement materials. Other than what's on our individual character's, what other items do we have that we might be able to sell or barter?

Hmmm….

I struggle on this one. While having extra credits wouldn't be amiss-and it sounds like we may need them to repair the Kestrel-I worry about the "edicts" that we apparently are violating. I would hate to see a repeat of what happened last time we agreed to have our ship "threaded".

Anyone have any ideas of how we can find out what the edits are? If we can find out what they are, maybe we can determine what we can show without violating them.

Keryck

O'nor reports she can start on repairing the Kestrel with some assistance, but a fair number of tools blew into the aether due to the flight of air from the damage. She needs some more tools and some tools to replace ones not related to the repair itself, but for future potential repair and maintenance.

She had seen tools that may be purchased and materials that may be machined into the tools needed by the existing tools that weren't lost in the explosion.

What do folks wish to do?

Due to the unusual nature of the Kestrel you are surprised, but maybe shouldn't be, to find a crowd of other Aethercrews looking at and taking 'threads off the ship. Unlike the reports, their threaders are separate, small, handheld devices.

A number even would like to see the inside of your vessel and offer to transfer credits if you would.

What do folks want to do?

Sure, Keryck will take it.

Re: On Plant Shaid Mamke by AyrkinAyrkin, 04 Feb 2024 23:43
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