Fighter
A fighter is a versatile, weapons-oriented warrior who fights using skill, strategy and tactics. Individual fighters have diverse backgrounds and different styles. Bodyguards, adventurers, former soldiers, invading bandit kings, or master swordsmen are all fighters, yet they come from all walks of life and backgrounds and often find themselves on very different alignments, goals, and sides in a conflict.
A fighter has the most weapon proficiencies of any class, and can use all Fighter Specific Attack Modes.
Level Increase Table | ||
---|---|---|
Experience Points | Experience Level | Jump |
0 – 1,250 | 1 | 1,250 |
1,251 – 3,000 | 2 | 1,750 |
3,001 – 5,000 | 3 | 2,000 |
5,001 – 7,500 | 4 | 2,500 |
7,501 – 12,500 | 5 | 5,000 |
12,501 – 22,000 | 6 | 9,500 |
22,001 – 45,000 | 7 | 23,000 |
45,001 – 85,000 | 8 | 40,000 |
85,001 – 145,000 | 9 | 60,000 |
145,001 – 225,000 | 10 | 80,000 |
225,001 – 325,000 | 11 | 100,000 |
+150,000 experience points/level after 11th |
Initiative Effects By Level and Class (after 1st) | |
---|---|
Fighter/Ranger/Paladin | +1 initiative per level up to 10th |
Monk | +1 initiative per even level; +2 initiative per odd level up to 10th |
All others | Initiative bonus at level breaks on the attack charts |
Percent Combat Experience Points by Class | % of Combat |
---|---|
Fighters | 110% |
Rangers/Monks/Paladins/Fighter Bards | 100% |
All others | 80% |
For example, in a combat where each character share is 100 experience points, a fighter gets 110 points; a ranger 100 points; a thief 80 points.
Level Advancement
When your fighter gains a level, pick the appropriate tab to see what bonuses are received