Fighter

Fighter

A fighter is a versatile, weapons-oriented warrior who fights using skill, strategy and tactics. Individual fighters have diverse backgrounds and different styles. Bodyguards, adventurers, former soldiers, invading bandit kings, or master swordsmen are all fighters, yet they come from all walks of life and backgrounds and often find themselves on very different alignments, goals, and sides in a conflict.

A fighter has the most weapon proficiencies of any class, and can use all Fighter Specific Attack Modes.

Level Increase Table
Experience Points Experience Level Jump
0 – 1,250 1 1,250
1,251 – 3,000 2 1,750
3,001 – 5,000 3 2,000
5,001 – 7,500 4 2,500
7,501 – 12,500 5 5,000
12,501 – 22,000 6 9,500
22,001 – 45,000 7 23,000
45,001 – 85,000 8 40,000
85,001 – 145,000 9 60,000
145,001 – 225,000 10 80,000
225,001 – 325,000 11 100,000
+150,000 experience points/level after 11th


Initiative Effects By Level and Class (after 1st)
Fighter/Ranger/Paladin +1 initiative per level up to 10th
Monk +1 initiative per even level; +2 initiative per odd level up to 10th
All others Initiative bonus at level breaks on the attack charts


Percent Combat Experience Points by Class % of Combat
Fighters 110%
Rangers/Monks/Paladins/Fighter Bards 100%
All others 80%

For example, in a combat where each character share is 100 experience points, a fighter gets 110 points; a ranger 100 points; a thief 80 points.


Level Advancement

When your fighter gains a level, pick the appropriate tab to see what bonuses are received

1d10 additional evasion points (roll 2x/pick highest) + Dex/Fit bonus
+1 bonus to Initiative
+1 bonus to Resistance
+1 bonus to Force
+1% Critical
+1 To hit

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