Familiars
Find Familiars
City
01-20 Cat
21-25 Crow
26-35 Mouse
36-40 Bat
41-55 Rat
56-60 Squirrel
61-65 Fox
66-70 Pigeon
71-95 None
96-00 Special
01-60 Hawk
61-75 Raccoon
76-95 Owl
96-00 G. Rat
Forest
01-20 Raven
21-30 Falcon
31-35 Bat
36-45 Weasel
46-55 Squirrel
51-60 Snake
61-70 Fox
71-95 None
96-00 Special
01-20 Coyote
21-35 Raccoon
36-70 Eagle
99-00 Deer
Mountain
01-10 Rat
11-30 Raven
31-40 Falcon/Hawk
41-45 Bat
46-60 Squirrel
61-70 Fox
71-95 None
96-00 Special
01-30 Raccoon
31-55 Coyote
56-70 Deer
76-90 Eagle
96-00 Goat
Plain/Farmland
01-15 Mouse
16-23 Crow
24-30 Fox
31-35 Hawk/Falcon
36-40 Bat
41-45 Squirrel
46-50 Weasel
51-55 Rat
56-60 Rabbit
61-65 Snake
66-70 Cat
71-95 None
96-00 Special
01-50 Wolverine
50-70 Coyote
71-00 Eagle
Swamp
01-25 Frog
26-35 Toad
36-45 Rat
46-60 Snake
61-65 Weasel
66-70 Rabbit
71-95 None
96-00 Special
01-40 Poisonous Frog
41-80 Poisonous Snake
81-95 Stirge
96-00 Killer Frog
  • Bat: ‘See’ 60’ in any light or weather condition (unless in a Silence radius); +1 to hit with missile weapons; moderate photophobia; +1 HP; 30% + 1d4 evasion points
  • Cat: 60’ Ultravision; +20% hear noise and listen; Dislike of water and canines; +1 hp; 30% +1d4 evasion points
  • Coyote: 60’ Ultravision; Run +2; +20% hear noise and listen; anti-social tendencies; +1-2 hp; 60% +1d6 evasion points
  • Crow: +15% spot hidden; +1 to hit with missile weapons; attraction to shiny objects can lead to mild kleptomania. +1 hp; 30% + 1d4 evasion points
  • Deer: Surprise as Ranger; +20% hear noise; +2 run; high startle response; +1-2 hp; 60% +1d4 evasion points
  • Fox: 30’ Ultravision; claustrophobic; +20% ID scent; +10% spot hiding; +1 HP; 30% + 1d4 evasion points
  • Frog: Improved peripheral vision—surprise a ranger; dehydrates -1 on saving throws vs. heat/fire; +20% swim; +20% jump; +1 hp; 30% + 1d3 evasion points
  • Goat (mountain): +1 agility; +20% climb; dislikes cities; reactive; +1-2 hp; 60% +1d4 evasion points
  • Hawk/Falcon: +15% spot hidden; +1 to hit with missile weapons; +1 hp; 60% +1d4 evasion points
  • Eagle: Improved distance vision (equivalent to a Farsee spell); +30% spot hidden; claustrophobia; +1-2 hp; 60% +1d6 evasion points
  • Mouse: Improved smell—+20% ID scent; +20% hear noise and listen; dislike cats; slight agoraphobia; +1 hp; 30% 1d3 evasion points
  • Owl: Infravision to 100’; +30% listen; photophobia; +1 hp; 60% +1d4 evasion points
  • Pidgeon: +1 HP; +1d4 evasion points; dislike of felines
  • Rabbit: see mouse; +1 HP; 30% +1d4 evasion points
  • Raccoon: +1 dexterity; +20% spot hidden; ultravision 60’; tendency for kleptomania; +1 hp; 60% +1d4 evasion points
  • Rat: Ultravision 60’; +20% hear noise and listen; dislike of canines; Agoraphobia; mild photophobia; 1 hp; 30% + 1d4 evasion points
  • Raven: +15% spot hidden; +1 to hit with missile weapons; mild claustrophobia; dislike of cities; +1 hp; 30% + 1d4 evasion points
  • Snake: 60’ ultravision; dislike of cold; -1 saving throws versus cold; +1 HP; 30% +1d2 evasion points
  • Squirrel: +20% jump; +20% climb; +1 HP; 30% + 1d4 evasion points
  • Toad: Greater peripheral vision—surprised as a ranger; dislikes cold; +20% jump; +15% climb; +1 hp; 30% + 1d3 evasion points
  • Weasel: +20% ID scent; +1 on saving throws against fear; tendency to be pugnacious; +10% tracking; +1 HP; 30% +1d4 evasion points

Can see through its eyes when within 100 yards.

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