Familiars
Find Familiars
City | ||
---|---|---|
01-20 | Cat | |
21-25 | Crow | |
26-35 | Mouse | |
36-40 | Bat | |
41-55 | Rat | |
56-60 | Squirrel | |
61-65 | Fox | |
66-70 | Pigeon | |
71-95 | None | |
96-00 | Special | |
01-60 | Hawk | |
61-75 | Raccoon | |
76-95 | Owl | |
96-00 | G. Rat |
Forest | ||
---|---|---|
01-20 | Raven | |
21-30 | Falcon | |
31-35 | Bat | |
36-45 | Weasel | |
46-55 | Squirrel | |
51-60 | Snake | |
61-70 | Fox | |
71-95 | None | |
96-00 | Special | |
01-20 | Coyote | |
21-35 | Raccoon | |
36-70 | Eagle | |
99-00 | Deer |
Mountain | ||
---|---|---|
01-10 | Rat | |
11-30 | Raven | |
31-40 | Falcon/Hawk | |
41-45 | Bat | |
46-60 | Squirrel | |
61-70 | Fox | |
71-95 | None | |
96-00 | Special | |
01-30 | Raccoon | |
31-55 | Coyote | |
56-70 | Deer | |
76-90 | Eagle | |
96-00 | Goat |
Plain/Farmland | ||
---|---|---|
01-15 | Mouse | |
16-23 | Crow | |
24-30 | Fox | |
31-35 | Hawk/Falcon | |
36-40 | Bat | |
41-45 | Squirrel | |
46-50 | Weasel | |
51-55 | Rat | |
56-60 | Rabbit | |
61-65 | Snake | |
66-70 | Cat | |
71-95 | None | |
96-00 | Special | |
01-50 | Wolverine | |
50-70 | Coyote | |
71-00 | Eagle |
Swamp | ||
---|---|---|
01-25 | Frog | |
26-35 | Toad | |
36-45 | Rat | |
46-60 | Snake | |
61-65 | Weasel | |
66-70 | Rabbit | |
71-95 | None | |
96-00 | Special | |
01-40 | Poisonous Frog | |
41-80 | Poisonous Snake | |
81-95 | Stirge | |
96-00 | Killer Frog |
- Bat: ‘See’ 60’ in any light or weather condition (unless in a Silence radius); +1 to hit with missile weapons; moderate photophobia; +1 HP; 30% + 1d4 evasion points
- Cat: 60’ Ultravision; +20% hear noise and listen; Dislike of water and canines; +1 hp; 30% +1d4 evasion points
- Coyote: 60’ Ultravision; Run +2; +20% hear noise and listen; anti-social tendencies; +1-2 hp; 60% +1d6 evasion points
- Crow: +15% spot hidden; +1 to hit with missile weapons; attraction to shiny objects can lead to mild kleptomania. +1 hp; 30% + 1d4 evasion points
- Deer: Surprise as Ranger; +20% hear noise; +2 run; high startle response; +1-2 hp; 60% +1d4 evasion points
- Fox: 30’ Ultravision; claustrophobic; +20% ID scent; +10% spot hiding; +1 HP; 30% + 1d4 evasion points
- Frog: Improved peripheral vision—surprise a ranger; dehydrates -1 on saving throws vs. heat/fire; +20% swim; +20% jump; +1 hp; 30% + 1d3 evasion points
- Goat (mountain): +1 agility; +20% climb; dislikes cities; reactive; +1-2 hp; 60% +1d4 evasion points
- Hawk/Falcon: +15% spot hidden; +1 to hit with missile weapons; +1 hp; 60% +1d4 evasion points
- Eagle: Improved distance vision (equivalent to a Farsee spell); +30% spot hidden; claustrophobia; +1-2 hp; 60% +1d6 evasion points
- Mouse: Improved smell—+20% ID scent; +20% hear noise and listen; dislike cats; slight agoraphobia; +1 hp; 30% 1d3 evasion points
- Owl: Infravision to 100’; +30% listen; photophobia; +1 hp; 60% +1d4 evasion points
- Pidgeon: +1 HP; +1d4 evasion points; dislike of felines
- Rabbit: see mouse; +1 HP; 30% +1d4 evasion points
- Raccoon: +1 dexterity; +20% spot hidden; ultravision 60’; tendency for kleptomania; +1 hp; 60% +1d4 evasion points
- Rat: Ultravision 60’; +20% hear noise and listen; dislike of canines; Agoraphobia; mild photophobia; 1 hp; 30% + 1d4 evasion points
- Raven: +15% spot hidden; +1 to hit with missile weapons; mild claustrophobia; dislike of cities; +1 hp; 30% + 1d4 evasion points
- Snake: 60’ ultravision; dislike of cold; -1 saving throws versus cold; +1 HP; 30% +1d2 evasion points
- Squirrel: +20% jump; +20% climb; +1 HP; 30% + 1d4 evasion points
- Toad: Greater peripheral vision—surprised as a ranger; dislikes cold; +20% jump; +15% climb; +1 hp; 30% + 1d3 evasion points
- Weasel: +20% ID scent; +1 on saving throws against fear; tendency to be pugnacious; +10% tracking; +1 HP; 30% +1d4 evasion points
Can see through its eyes when within 100 yards.
page revision: 12, last edited: 06 Feb 2022 01:06