Cost and availability may be effected by geographical location.
Currency
80QQ | 40TB | 4QB | 2CB | 1CP |
200CP | 20SP | 1GP |
2 Quinque to 1 Tebit | 2QQ=1TB | 10 Tebit (Tey) to 1 Quarbit (Bit) | 10TB=1QB |
2 Bits to 1 Copper Bit (Penny) | 2QB=1CB | 2 Pennies to 1 Copper (Copper) | 2CB=1CP |
10 Coppers to 1 Silver (Mark) | 10CP=1SP | 20 Marks to 1 Gold (Crown) | 20SP=1GP |
10 Crowns to 1 Platinum Piece | 10GP=1PP |
Starting Money | Currency |
---|---|
Cleric Type | 3d6sp |
Druid/Witch | 2d4sp |
Fighter Type | 5d4sp |
Mage Type | 2d4sp |
Thief Type | 2d6sp |
Armor
Banded (AC7) | 1.3gp | Scale (AC 5) | 9sp |
Chain (AC 6) | 18sp | Shield, buckler (-1 AC) | 1sp |
Helmet, great (-1 HP) | 4sp | Shield, large (-2 AC) | 2sp |
Helmet, small (-1 HP) | 3sp | Shield, medium (-2 AC) | 1.5sp |
Leather (AC 2) | 4cp | Shield, small (-2 AC) | 1sp |
*Leather, studded (AC 3) | 13cp | Shield, medium, wooden (-2 AC) | 2cp |
Padded (AC 1) | 2cp | Shield, small, wooden (-2 AC) | 1cp |
Plate (AC 8) | 4gp | Splinted (AC 7) | 1.1gp |
Ring (AC 6) | 2sp | 2sp | |
*Will interfere with spells of difficulty 2 or higher |
Arms
Atlatl (2d3/½ Str/+5%C) | 1cb | Hammer, Lucerne (1d6) | 1sp |
Arrow, normal, each | 6tb | Halberd (2d6 2R) | 4sp |
Arrow, normal, score | 2cp | Javelin (1d6/+5%C) | 1qb |
Arrow, silver, each | 2cp | Lance, heavy (6d6/+20%C) | 6sp |
Axe, battle (1d8) | 3.5sp | Lance, light (4d6/+20%C) | 3sp |
Axe, great (1d10) | 9sp | Lance, medium (5d6/+20%C) | 4sp |
Axe, throwing (1d6) | 6cp | Mace, footman (1d8) | 16cp |
*Bow, composite, short (1d6/+5%C) | 15sp | Mace, great (2d6) | 6sp |
*Bow, composite, long (1d10/+5%C) | 1gp | Mace, horseman (1d6+1) | 1sp |
*Bow, long (1d8/+5%C) | 12sp | Morningstar (1d8+5%C) | 3sp |
*Bow, short (1d4/+5%C) | 2sp | Partisan (1d6+1/2R) | 2sp |
Bow, string, short | 1qb | Pick, footman (1d8/+5%C) | 12cp |
Bow, string, long/hair | 1cb/3cp | Pick, horseman (1d6/+5%C) | 8cp |
Caltrops, dozen (1d8/+5%C) | 2cp | Pike, awl (1d8 2R/+5%C) | 4cp |
Cestus (1d3) | 1cp | Quarrel, score | 2cp |
Crossbow, heavy (arbalest)(4d6/+10%C) | 6sp | Scimitar (1d8) | 7cp |
Crossbow, medium (3d6/+10%C) | 4sp | Sling & bullets (12)(1d4+1) | 1cp |
Crossbow, light (2d6/+10%C) | 2sp | Sling bullets, score | 3qb |
Crossbow, string, heavy | 3qb | Sling stones, 2 score (1d4) | 1qb |
Crossbow, string, medium | 1cb | Spear (1d6+5%C) | 2cp |
Crossbow, string, light | 1qb | Spear, great (1d10/2R/+5%C) | 1sp |
Dagger & scabbard (1d4) | 2cp | +Sword, bastard & scabbard (1d8+2 2H) | 6sp |
Dagger, throwing (1d3/+5%C/-1H) | 4cp | Sword, cane (1d6/-1H AC>6) | 2-5sp |
Dart (1d3+5%C/-1H) | 1qb | Sword, great & scabbard (2d6) | 10sp |
Flail, footman (1d10+5%C/+1F) | 2sp | Sword, long & scabbard (1d8) | 4sp |
Flail, horseman (1d8+5%C/+1F) | 1sp | Sword, short & scabbard (1d6) | 6cp |
Fork, military (1d8+5%C/2R) | 16cp | Trident (1d8/+5%C) | 7cp |
Garrote (1d4) | 1cp | Voulge (2d4 2R) | 7cp |
Glaive (1d102R) | 16cp | Whip (1d6/+5% C) | 1cp |
Hammer (1d6) | 2cp | ||
HP—Hit Points of Damage | AC—Armor Class | ||
C—Critical % Modifier | H—To-Hit Modifier | ||
F—Fumble Modifier | 2R— Fight from Second Rank, No Shield, -1AC, -1 Hit in 1st Rank |
||
*2-3x cost for bow tailored to strength; 1/2 Str Bonus | +1 handed 1d8 damage | ||
<3’6” height lose max damage (e.g., 1d8 dam. is 1-7) |
Arms/Armor Extra Costs
*Bronze -1H, +1AC | 2x cost | Balanced Weapon +1H | 2-3x cost |
$Steel +1H, -1AC | 2-5x cost | Silenced Armor (½ Penalty) | 2x cost |
+Mithril +2H +1D +5%, -2 AC | 40-100x cost | Steel x-bow string (+1/+1) | 2/3/4 sp x-bow type |
Steel bolts (+1/+1) | 4cp | Steel bow x-bow (+2 damage) | 5/7/9sp -x-bow type |
Steel headed bolts (+1) | 2cp | Dwarven x-bow cocking attachment | 5x cost |
Steel headed arrows (+1H) | 4cp | Mithril headed bolts or arrows (+2H +1D +5%c) | 2sp/4sp each |
*Minimum cost: 4sp
$Minimum cost: 4sp
+Minimum cost: 5gp
Outdoors
Backpack, leather | 1cb | Net, large, fishing (15’x8’) | 4cp |
Bedroll | 1cb | Net, small fishing | 1qb |
Bedroll, excellent | 3-5cp | Oil, standard (8hr | 3cb |
Blanket, heavyweight | 1qb | Pole, 6' | 1tb |
Blanket, lightweight | 5tb | Quiver,12 arrows w/ cap | 1qb |
Canvas, yard | 2tb | Quiver, 20 arrows w/ cap | 1cb |
Coal (2lbs) | 1cb | Quiver, 20 bolts w/ cap | 1cb |
Fishing hooks (12) | 5tb | Rope, 50' | 6tb |
Fishing line, 10 yards | 5tb | Rope, silk, 10' | 5cp |
Lamp, hand warming | 1cb | Snow Shoes | 2cp |
Lantern, bull's eye | 2sp | Tanning Kit | 4cp |
Lantern, hand | 1cp | Tent | 5cp |
Lantern, hooded | 5cp | Tinder box w/ flint & steel | 3qb |
Mess kit | 1cb | Torch | 4tb |
Mosquito netting | 5cp | Trapping Kit | 2cp |
Needle & thread | 4tb | ||
Adventurers Kit: 50' rope, backpack, bedroll, 1 weeks rations, tinderbox w/ flint & steel, 3 torches, 2 water skins, spade or crowbar, 1 pair pants & blouse, cloak, belt & small pouch |
4cp | 1st Aid Kit: Cat gut, bandages, needle, tweezers, 100% EtOH (+15% First Aid) | 1cp |
Containers
Box, iron, large | 5sp | Jar, pottery 1/2 liter | 3tb |
Box, iron, small | 17sp | Jar, pottery 1 liter | 5tb |
Brazier, clay, small | 1qb | Jar, pottery 5 liter | 1qb |
Brazier, iron, large | 1+sp | Pouch, belt, ingredient | 1qq |
Brazier, iron, small | 2cp | Pouch, belt, large | 1qb |
Case, bone, map/scroll | 5cp | Pouch, belt, small | 5tb |
Case, leather, map/scroll | 1.5cp | Sack, large | 4tb |
Chest, wooden, large (5x3x3) | 7qb | Sack, small | 1tb |
Chest, wooden, small (2x1x1) | 1cp | Skin for water/wine | 1qb |
Jar, glass 1/4 liter | 1qb | Vial, pottery, 1 dose | 1tb |
Jar, glass 1/2 liter | 1cb | Vial, pottery, 5 dose | 3tb |
Jar, glass 1 liter | 1cp | Vial, tin, 1 dose | 5tb |
Jar, glass 5 liter | 5cp | Vial, tin, 5 dose | 1qb |
Tools & Misc.
Adz | 1qb | Ladder, rope | 1cp |
Armor Repair Kit | 3cp | Lime wood strips, 5 | 1cp |
Auger | 1qb | Magnifying lens | 8sp |
Auger, bits (5) | 1cp | Mallet | 4tb |
Candle, tallow (1hr) | 1tb | Minute glass | 1qb |
Candle, wax (1hr) | 3tb | Nails (40) | 1qb |
Chisel, wood | 5tb | Pick | 2cp |
Chisel, stone | 1qb | Pliers/tongs | 1qb |
Chisel, cold, iron | 1cp | Ring, razor, copper | 1cp |
Crowbar | 2cp | Saw, wood | 5tb |
Drill, rock | 1cp | Sharkskin, 10cm X 4cm | 1cp |
Drill, bit | 3qb | Spikes, iron, large (4) | 1cp |
Glass cutter | 1sp | Spade | 2cp |
Hammer, carpentry | 5tb | Spade, wood | 2tb |
Hatchet | 5tb | Tar paper, ½ m2 | 1qb |
Hourglass | 1+cp | Thieves' picks | 6cp |
Glue, wood, ¼ liter | 5tb | Thieves' picks and tools* | 4sp |
Grappling Hook | 3cp | Wax, impression | 1cp |
Ladder, wood | 1qb | Climbing Claws (+15% to climb) | 2 cp |
*15' silks rope, mirrors (dental style), collapsable iron grapple, lubricants, climbing claws and boots (+15%), black camflage, lock pick set, set trap kit
Herbs & Spices
Garlic, bud | 1 qq | Lerryn's leaf (1 h.p/damp) | 1cp |
Giant's Bones (white powder in water) | 5 tb | Red Powder (coag) | 1cb |
Gahrs moss (10-30% ev.pts.) | 2 cp | Salt, 50 gm | 2cp |
Ehestra's Gift (birth control, suppository) | 4 tb | Sugar, lump, 50 gm | 1cp |
Honey, .5 liter | 1 cp | Sugar, brown, 50 gm | 1cb |
Kor (stimulant) | 1cp | Wolvesbane, sprig | 1cp |
Herbalist Kit: (10x1pt poultice, 3 x cure poison (%=2x1st aid), 5x stim (10-30% ev.pt), 5 coagulant) Minimum to use 33% 1st Aid 15% for druid/witch |
10 sp |
Musical Instruments
Bell | 4tb-2sp | Horn, iron, signal | 5cp |
Drum, large, signal | 1sp | Lute | 5cp-10sp |
Drum, small | 1cp | Recorder | 1qb-3cp |
Flute | 3sp | Shepherd's pipe | 1qb-1cp |
Harp | 5sp-10gp | Tambourine | 1cb |
Horn | 1qb-2cp | Violin/viola | 1-3sp |
Religious Items
Altar, portable, small | 2cp | Sickle, small, silver | 10sp |
Beads, prayer | 5tb-2cp | Sickle, small, gold | 3gp |
Incense, stick | 1tb-2cp | Symbol, holy, iron | 4cp |
Phylactery | 2cp | Symbol, holy, silver | 10sp |
Idol, portable | 1cp-10sp | Symbol, holy, wooden | 5tb-3cp |
Sacrificial dagger | 4cp-6sp | Water, holy, vial | 2sp |
Provisions
Ale, pint | 1qq | Mead, pint | 1tb |
Beer, pint | 1qq | Rations, 1 week | 2cp |
Bitter, pint | 1qq | Stout | 1tb |
Brandy, pint | 1qb | Wine, dwarven, pint | 2cp |
Cider | 1tb | Wine, elven, pint | 4cp-1sp |
Food, merchant's, meal | 8tb | Wine, pint, good | 1qb |
Food, rich, meal | 1cp | Wine, pint, watered | 5tb |
Grain, horse meal, 1 day | 4tb | Wine, winter, liter | 1cb |
Meal, standard | 4tb | Whiskey, pint | 1qb |
Tack & Harness
Barding, chain | 4gp | Saddle | 3 cp |
Barding, leather | 15sp | Saddle, pony or mule | 2 cp |
Barding, plate | 20gp | Saddle bag, large | 1 qb |
Bit & Bridle | 1qb | Saddle bag, small | 8 tb |
Crop | 1cb | Saddle blanket | 4tb |
Harness | 1qb |
Transport
Barge/raft | 4 sp | Galley, Large | 250 g |
Boat, rowing | 5 cp | Galley, small | 100 g |
Boat, small | 5 sp | Ship, merchant, large | 150gp |
Boat, long | 10 sp | Ship, merchant, small | 50gp |
Cart | 5 cp | Ship, war | 200+gp |
Collapsible leather boat, seats four | 1sp | Wagon | 1.5 sp |
Clothing
Belt | 5tb | Gloves, coarse | 4tb |
Boots, high, hard | 2cp | Girdle, broad | 1qb |
Boots, high, soft | 1cp | Girdle, regular | 5tb |
Boots, low, hard | 1cp | Hat | 3tb |
Boots, low, soft | 1cb | Jacket, down | 5cp |
Cap | 2tb | Money belt | 1cb |
Cloak | 1cb | Robe | 10tb |
Cloak, fur lined | 1cp | Pant/skirt | 5tb |
Fine clothes-Pants, cloak, shirt, hat, boots etc. | 4sp | Sandals | 4tb |
Gloves, fine | 1cp | Shirt/blouse | 3tb |
Gloves, fire proof | 1cp | Winter cloths/gloves | 5cp |
Gloves, fire proof | 2cp |
Clothing Ornamentation
Cloth, black | +40% | Cloth, undyed | -20% |
Cloth, bleached white | +35% | Cloth, yellow/gold | +30% |
Cloth, blue | +100% | Embroidered | +50% |
Cloth, brown | +0% | Embroidered, richly | +100% |
Cloth, green | +25% | Fur lined | 2x cost |
Cloth, purple/violet | +150% | Silk | +200-1000% |
Animals
Cat, hunting | 2sp | Horse, war, heavy | 9gp |
Cat, war | 2gp | Horse, war, light | 3gp |
Chicken | 6tb | Horse, war, medium | 6gp |
Cow | 1sp | Mule | 8cp |
Donkey | 5cp | Ox | 1sp |
Falcon, hunting | 6sp | Pig | 2cp |
Goat | 2cp | Pigeon | 1cp |
Hawk, hunting, large | 15sp | Piglet | 1cp |
Horse, cavalry | 4sp | Pony | 5cp |
Horse, draft | 4sp | Sheep | 4cp |
Horse, riding, light | 12cp | Songbird | 4cp |
Horse with Trappings: Light riding horse, saddle, 2 large saddle bags, bit, bridle, blanket |
1.5sp |
Writing Materials
Book cover | 2cp | Seal | 1qb |
Book, 100pp | 1sp | Sealing wax | 1cb |
Chalk, stick (3) | 1tb | Stylus, ink | 1qb |
Glue, bindery & pot | 1qb | Stylus, wax | 1tb |
Ink, block | 4tb | Wax, sealing | 1cb |
Ink well | 1qb | Writing tablet, slate | 2tb |
Paper, 10 sheets | 1cb | Writing tablet, wax | 4tb |
Quill pen | 1tb |
Inn Rooms
Single (1) | 1cb | Stables | 2tb |
Private (4) | 36tb | Common (10) | 60tb |
Magic Items
No magic item (other than potions) will cost less 5 gp. NO MATTER WHAT.
The cost formulas for of a permanently magicked, magic item are:
• Always on item—>4 x 5 x pts (spell points or Difficulty, whichever greater), e.g. a Heal 4 item with unlimited uses would be 80 gp (4x5x4 pts).
• ½ point activation requirement—>.65 x 3 x 5 x pts, e.g. using the same example would cost 37.5 gp. Difficulty 0 regardless of spell.
• Full point requirement—>5 x pts, e.g. using the same example would cost 20 gp. 1/2 level of difficulty (rounded down).
• No cost item that works 1-3 times per day—>2 x 5 x pts, e.g. using the same example would cost 40 gp.
• ½ point cost item that works 1-3 times per day—>.65 x 2 x 5 x pts, e.g. using the same example would cost 25 gp. Difficulty 0 regardless of spell.
• Spell storing crystals cost 3 x 5 x pts. Casting from this crystal takes Difficulty 0. Failure burns ½ the points the spell requires. Casting spell in is at its level of difficulty.
• Power storing crystals cost 2 x 5 x pts. Casting from this crystal takes Difficulty 0. Failure burns a ½ spell point. Putting points in is at 0 Difficulty.
• Ingredient matrix (a matrix enabling the casting of a spell without ingredient) is 5sp per point or level of Difficulty, whichever is greater. This sort of matrix is the least durable. No non-mage will be giving a tattoo by any Mages Guild, ever.
It costs 1.5 x cost to magic steel versus iron/wood/cloth and .8 cost for mithril.
Potions
Healing | 10 sp | Translucent, light blue | |
Fire/Cold Resistance | 10 sp | Milky red/milky grey | |
Cure Medium Wounds | 12.5 sp | Opaque blue | |
Rapid Movement | 15 sp | Grey particulate | For 30 minutes (non-combat): run as fast a horse. For 5 minutes ( combat):Run fast as horse+5 initiative (can go above 15). Calculating attacks @ -5, instead of normal -10 (so if you roll a 6 it would be 11, and you would attack at 11,6,1) |
Fire/Cold Breathing | 15 sp | Black with red/blue floaters | |
Heroism | 15 sp | blue with bubbles | Lasts 1/2 hour. Raises HP by 5 (if you go negative after it expires, you die). Increases EvPT by 20-40% (1d3X10%). Bless affect. |
Cure Serious Wounds | 15sp | Translucent red | |
Water Breathing | 15 sp | Milky blue | |
No Air | 1 gp | Clear | |
Cure Poison | 15 sp | Black | |
Levitation | 1 gp | Yellow | |
Fly | 1.5 gp | Blue and white swirls | |
Invisibility (1 hour) | 2 gp | Clear | |
Regeneration | 2 gp | Opaque red | |
Ethereal | 5 gp | Translucent silver | Last 1/2 hour. Increasing chance to attract ethereal attacks starting at 5 minutes |
Raise Dead | 25 gp | Clear |