Clerical Turning Undead
Level 1 2 3 4 5 6 7 8
Skeleton -5 -3 -1 +1 +3 +5 +7 +9
Zombie -7 -5 -3 -1 +1 +3 +5 +7
Ghoul -9 -7 -5 -3 -1 +1 +3 +5
Wight -11 -9 -7 -5 -3 -1 +1 +3
Wraith -11 -9 -7 -5 -3 -1 +1
Mummy -11 -9 -7 -5 -3 -1
Specter -11 -9 -7 -5 -3
Vampire -11 -9 -7 -5

Number of undead turned = 2d6 roll plus TF
Number of undead dispelled = # of undead turned - # of undead

Bonus at wisdom breaks ( +1 15, +2 16=7, +3 18)

Example: 4th level cleric vs. 4 wights
• Cleric rolls 7 + TF( -5) = 2, so two wights are turned
• Cleric rolls 9 + TF (-5) = 4, so all wights are turned
• Cleric rolls 11 + TF (-5) = 6, so 2 wights are turned and 2 are dispelled (6 – 4 wights = 2)

Note: the odds for a 1st level cleric to turn skeletons under normal rules is 50%, under these rules he will turn SOME (and have a chance of dispell, too) 72%.

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