Character Sheet - Thufark
Human, Male
Height: 5'11" 
Weight: 190 lbs
Eyes: Brown
Hair: Brown
Worships: Tehne

8th Level Monk
(85,047 xp)

Attributes
18(33)  [+2/+3] Strength
10              Intelligence
12              Wisdom
13              Charisma
17  [-3/+3]     Dexterity
13              Health
18              Fitness

    Trait:   Fast
    (+3 Init, +1 Agility, +10% Jump
    -1 to hit, -1 dam, -5% crit)

Secondary Stats
Run                 17
Sleep               12
Voice               10
Alcohol             11
Drugs               13

Seasickness      30%
Acrophobia       62%
Claustrophobia   06%
Other            53%

Initiative Bonus:   +17
(Trait: +3 Dex: +3 Class: +11)

Evasion Points:   98
Hit Points:       12

Evasion Die: 1d10+4

By Location:
   Head          4      (19-20)
   R/L Arm     4 / 4 (13-15/16-18) 
   Chest         8        (12)
   Abdomen       7      (09-11)
   R/L Leg     5 / 5   (1-4/5-8)

Saving Throws:
Force        22
Magic        14
Resistance   17
Agility      21
Bonuses:     +4 save versus poison
    +5 save against attacks with chaotic base
 (illusion, poison, fear, confusion, control)
¼ damage from area-of-effect spells (½ if failed save)

Armor Class:  -4
(Base AC: 4 Dex: -3 Monk: -5)
Armor: Magical Silk (chain eqv)
Shield: None

Monk Skills
Acrobatics          105%
Contort              80%
Move Silently        85%
Disarm             [FSAM]

Skills
Animal Lore          32%
Bargain              35%
Climb                60%
Camouflage           10%
Eval. Treasure        5%
First Aid            33%
Fishing              10%
Gamble               15%
History              14%
Hunting               0%
Jump                 63%
Listen               24%
Map Making            5%
Mineral Lore         -5%
(Nautical)           20%
Plant Lore            5%
Ride                 50%
Spot Hidden          56%
Swim                 35%
Tracking             25%
Trap                 10%

Languages 
Aerine              100%  
Silent Speech        34%
Ancient Aerine       25%

Weapons                         
Cestus          1d8+2*
    *left hand with woom-woom crystal  
    Special Weapon Enchantment
    Woom-woom Crystals      +1d4 [ --/--/ -- ]
      - vs. Chaos          +1d4 [1d6/+1/ +5%]
      - vs. Dark Chaos     +1d4 [2d6/+2/+20%]
Dagger (steel)      1d4+2   
Crossbow (black metal)
  Black metal bolt 1d10+1d4
  Normal Bolt      1d10+1d4-1

Gear
Magical Silk Armor, white  (AC 4)
Sling & bullets            (12)(1d4+1)
Steel Dagger & scabbard    (1d4+1)
Cestus                        (normal)
Woom-woom crystal (one)
Black Metal Light crossbow (+2 hit +1d4 dam +10% crit 2/1 ROF)
 7 magic bolts               (+1 hit 1d10+1 dam)
 12 normal bolts           (1d10 dam)
 1 rope bolt               (30’ metal coil)
Collapsible 10’ pole
Glow Stone
Boots of Water Walking
Windfeather’s Necklace     (1 charge)
1st Aid Kit:
 Cat gut, bandages, tweezers,
 100% EtOH                 (+15% First Aid)
 Needle(2) & thread
 2 Lerryn’s Leaf 
 9 Gahrs moss              (10-30% ev.pts.)
Mess kit
Tent
Blanket, heavyweight
Pouch, belt, small
Backpack of Holding
Amulet of Flying (10 mins, 1-3times/day)
Chinese finger traps
Sparkly iridescent white silk outfit
Lg belt pouch w/ 5 caltrops
Adventurers Kit (Cheap): 
 bedroll,
 2 weeks rations, 
 2 water skins,
 tinderbox w/ flint & steel, 
 12 torches,
 spade,
 1 pair pants & blouse,
 cloak,
 belt
 small pouch
Knotted fabric Torc, 
Snow Shoes
Winter clothes, bleached white
Winter gloves, bleached white
Cloak, fur lined, bleached white

Potions:
2 CLW
5 Pain relief

Wealth:
1 Gold 385 Silver 4 Coppers, 11 Penny, 0 Quarter, 1 Bits   

Will:
All of my worldly possessions belong to Tehne and should be returned to his temple after I die.

Disarm Rules

Monk Abilities and Restrictions

Initiate of Tehne Benefits

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