Shade

Shade

Ni'ven En Ereth - Initiate of the Second Circle
"Govad'nin ne'Tul'ar-a nemôr o daerThêl, canad'Astar O'hl*"

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Elf, Male
Height: 17 Hands* 
Weight: 11 Stone*
Eyes: Green Marble
Hair: Auburn
Worships: The Horned One

Left-Handed*

4th Level Gray Rhymer, Student of Runes
Initiate of the Second Circle

9000 Xp - 14,000 Xp Next

Attributtes
13  [*+2/+1]    Strength
15  [+1/+5%]    Intelligence
17              Wisdom
15              Charisma    
18  [*+4/-4]    Dexterity
11              Health
13              Fitness
       Trait:   Robust*
                Ultravision, 60'

Secondary Stats
Run                9
Sleep             13
Voice             13
Alcohol           15
Drugs             10

Seasickness       34%
Acrophobia        60%
Claustrophobia    56%

Initiative Bonus: +5
Dex: +4    Class:  0

Evasion Points:  44 / 45
Hit Points:       5 / 5

Evasion Die: 1d8+3

By Location:
   Head          2      (19-20)
   R/L Arm   2 / 2 (13-15/16-18) 
   Chest         4        (12)
   Abdomen       3      (09-11)
   R/L Leg     2 / 2   (1-4/5-8)

Saving Throws:
Force        14
Magic        19
Resistance   14
Agility      17

Armor Class:  3/4
Base AC: 7/8   Dex: -4 
Armor:  Leather
Shield: Leather Buckler

Melee Weapons                   +      Critical
Bronze Dagger      1d4+1                [ - - ]
Yew Staff          1d6+1   [+1 To-Hit]  [ - - ]

Missile Weapons                ROF     Critical
Sling              1d4+2       --       [ - - ]

Stones (0/12)
[X][X][X][X][X] / [X][X][X][X][X] / [X][X]

Spell Points: 4.0 / 4.0 - III

Spells Known                               [5.5/15]
   Cantrips (0-Level Spells)              Reagents
             Darkness         [.5 sp/0/75%]   -- 
             Ignite           [.5 sp/0/75%]   --
             Light            [.5 sp/0/75%]   --
             Message          [.5 sp/0/75%]   17
             Protect Cold     [ 1 sp/0/75%]   20
             Protect Heat     [ 1 sp/0/75%]   19

   1st Level Spells
             Burning Hands    [.5 sp/1/70%]   --
             Dancing Lights   [.5 sp/1/70%]   20
             Farsee           [ 1 sp/1/70%]   20
             Frost Hands      [.5 sp/1/70%]   --    
             Shield           [.5 sp/1/70%]   --

Summonings per Day   5 (3) /   4   / 2 (1) / - / - / - / -

Summonings Prepared
   1st Level Conjurations
              Cure Wounds 
              Entangle
              Howl
              Protection
              Wind Watch
   2nd Level Conjurations
              Heal All
              Hold Person
              Produce Flame
              Windwall
   3rd Level Conjurations
              Nature Force
              Nature Sprite

Yew Staff Summoning:  Forcebar

Familiar - Mor-Sûl (Crow)
AC 5 Evasion Points 4 / 4  Hit Points 2 / 2 AGI 20
Grants Excellent Vision, Remote Seeing up to 3 Miles
Spell Storing: Shield

Skills
Animal Lore          40%
Bargain              41% 
Climb                20%
Camouflage           10%
Eval. Treasure       14%
First Aid            22%
Fishing               0%
Gamble               14%
History              41%
Hunting               0%
Jump                 24% X
Listen               35%
Map Making            5%
Mineral Lore          0%
Plant Lore           38%
Ride                 60% X
Spot Hidden          40% 
Swim                  0%
Tracking             23%
Trap                  5%

Melee Skills
Fist                 25%
Kick                 30%
Head                 10% 
Grapple              20%
Defense              10%
Elbow                15%

Languages [Speak/Read-Write]
Elvish <Native> 98%  50%
Aerene          45%  15%
Aerthmooure     45%
K'lo Ah         21%

Weapon Proficiencies                    3 Slots
Knife                                   [1 WP]
Staff                                   [1 WP]
Sling                                   [1 WP]

Gear
Adventurers Kit
      50' rope, bedroll, 3 torches, wooden spade, 
      pants, jerkin, cloak, belt, small pouch
Backpack, leather
First Aid Kit
      Cat gut, bandages, needle, tweezers
Blood Powder (1)

Potions:

Rations: 1 Week
         [][][][][] / [][]

Waterskins: [][]

Magical Items:
Mark of Iâ  - [Tattoo of Shadow-walk :: "Da'Rana"]
Permanent Darkwalk. The marked individual may 
blend invisibly into shadows by drawing a cloak of
Void elements about his shoulders and padding his
feet with the substance of Void to silence his foot-
-falls.  If the marked individual steps into the light
the spell no longer has an effect, but stepping back 
into the shadows will reactivate the dweomer. 
Continual Light or Full Daylight will permanently 
disrupt the spell. Creatures with Infravision have 
less difficulty seeing a void-cloaked individual: such
creatures within fifteen feet have a 4% chance times
their INT score to notice the marked individual.

Wealth: 2 Silver Marks, 4 Coppers, 1 Bit, 3 Tebbits

********************************************
*Tellura, October 25th
*17 Hands - 5'7" 
*11 Stone  - 145 lbs 
*Left Handed +1 To Hit vs. Right Handed Opponents
*+2 Initiative, +1 Reistence, -1 Dexterity, 
 -1 Agility, +1d2", +1d6 lbs/inch
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