Character Sheet - Rook

Rook

Disciple of Klesst
Formerly Na'ran Kin'rai

Half-Elven Champion Burglar
Height: 5'11" Weight: 9 Stone
Eyes: Brown/Green, Gold
Hair: Dark Brown, Gray
Worships:  Klesst

Right Handed*

5th Level Thief / 7th Level Fighter
14,001 xp / 74,301 xp

16 [+1/+2]    Strength
18 [+1.5/10%] Intelligence
10            Wisdom
14            Charisma    
18 [-4/+4/+1] Dexterity
5             Health
14            Fitness
      Trait:  Lithe
              Infravision, 30'

Secondary Stats
Run             15
Sleep            9
Voice            4
Alcohol         14
Drugs           12
Seasickness     89%
Acrophobia      94%
Claustrophobia  35%
Phobia (Unique) 74%

Initiative Bonus:  +10
Dex: +4 Class:  +2t/+6f

Hit Points:      7 / 7    
Evasion Points: 12 / 77

Evasion Die: 1d6 / 1d10 (+3)

By Location:
Head          2      (19-20)
R/L Arm     3 / 3 (13-15/16-18) 
Chest         5      (12)
Abdomen     4 / 4    (09-11)
R/L Leg     3 / 3   (1-4/5-8)

Saving Throws:
Force        20
Magic        13
Resistance    8
Agility      20

Armor Class:  0  (-3)
Resist Critical: -15%
Armor: Glassmail Chain, Silenced
Base AC: 4 (0)   Magic Armor: -3
   - Belt of Armor    (-2 AC, 1-3/day) I
   - Ring of Protection (-1 AC, 3/day) I

Spell Points:   11 / 11 [=Max=]

Spells Known                               [14/18]
   Cantrips (0-Level Spells)              Reagents
             Darkness         [.5 sp/0/77%]    30 
             Light            [.5 sp/0/77%]    30
             Protect Cold     [ 1 sp/0/77%]    30
             Protect Heat     [ 1 sp/0/77%]    17
   Level 1 Spells
             Armor II         [ 2 sp/1/72%]    19
             Bladesharp       [ 1 sp/1/72%]    19
             Farsee           [ 1 sp/1/72%]    18
   Level 2 Spells
             Multi-Missile II [ 2 sp/2/57%]    17
   Level 3 Spells
             Cold Arrow       [ 2 sp/3/42%]    19
             Fire Arrow       [ 2 sp/3/42%]    19

Skills
Animal Lore          40%
Bargain              25%
Climb                15%
Camoflauge           10%
Eval. Treasure       20%
First Aid            44%
Fishing              10%
Gamble               33%
History              16%
Hunting              30%
Jump                 88% 
Listen               35%
Map Making            9% 
Mineral Lore         12%
Plant Lore           15%
Ride                 40%
Spot Hidden          73% (+15%) 
Swim                 25%
Tracking             55%
Trap                 10%

Melee Skills
Fist                 35%
Kick                 30%
Head                 20%
Grapple              30%
Defense              20%
Elbow                35%

Thief Skills
Climb Walls          85%
Hear Noise           50%
Hide in Shadows      95%
Move Silently        95%
Memorize             85%
Open Locks           65%
Pick Pockets         65%

Languages [ Speak/Read-Write]
Trade Speak          98%  50%
Elvish               98%  50%

Aerethmore            9%  NA
Guild Cant           54%  NA

Weapons                        + Base Crit 10%
Azure Dagger          1d4+2 [ +1/+2/ --%] +10%
Blacksteel Whip       1d6+2 [ +3/+2/+15%] +25%
  - Lightning         3d6+6   -- --  --    --
Dharakeen's Blade     1d8+4 [ +1/+1/ +5%] +15%
  - Goblin Slayer           [ +2/+3/+15%] +20%
  - Flame Blade       +1d10 [1-3/D][+10%] +25%/+30%
Glass Long Bow        1d8+2 [ --/--/ +5%] +15%
      9 Arrows          --    -- --  --    --
      4 Arrows (Steel)  --  [ +1/+1/ +5%] +20%
Yithian Blade         1d8+2 [ +2/+2/+10%] +20%
  - Lightning         +1d10 [1-3/D][+10%] +30% (+Paralysis)

Special Weapon Enchantment
Q'yth-az Crystals      +1d4 [ --/--/ -- ]  NA
  - vs. Chaos          +1d4 [1d6/+1/ +5%]  NA
  - vs. Dark Chaos     +1d4 [2d6/+2/+20%]  NA

Fighter Specific Attack Modes
Target [2 Melees, +2 To-Hit, +20% Critical - See Table]

Gear
Adventurers Kit
          Backpack, bedroll
          3 weeks rations, tinderbox w/ flint & steel,
          3 torches, 2 waterskins, light crowbar, 
          belt & pouch
          Winter Garb of the Corman
            - Cloak, Coat, Gloves, Boots
          Summer Garb of the Fallen Lands
            - Tunic, Pants, Sandals
          Silk Garb of the Eriannen
            - Shirt, Pants, Boots, Cloak
          Silk Garb of the Walkers
            - Ivory-pearl Kalasiri, for Mort
            - Sunset Red Thobe, for Mort
Belt Pouch
Camp Goods
         1 Small Tent, 2 Blankets, Messkit
Climbing Gear
         Grapple, Rope 150', Pintons (7)
Heat Resistant Gloves
Sacks, Large (2)
Skinning Tools

Potions:
Cure Light Wounds [][]
Cure Moderate Wounds []
Vial Glass-Steel Fluid

Items:
Amulet of Tongues:  As spell, 60' Radius.

Eye of Kless - Left Eye, golden.  
Provides Ultravision (Extreme) out to 60' in Total Darkness.  
Monocular vision in darkness only.  +15% Spot Hidden,
Regen 1 HP/3 Rounds

Blacksteel Whip (Ithquarian Lash) - [X][X][ ][ ]
[1d6+2 +3/+2/+15%] A blacken'd whip with an unidentified black gem in
 the pommel bearing runes of permanency, two runes of power, Ithquars 
lightning and a solar mark of time.  Calls down the touch of the sky gods 
2-4 times per day, with a range of sixty feet and dealing 3d6+6 damage.

Daemon's Shape (Protean Earring) - Mithril Earring of Polymorph, [ ][ ][ ]
Acts as per spell. Costs 1 spell point, works 1-3 times per diem. 
Can emulate any animal/creature mansize or the equivalent
known and seen by the wearer.

Dharakeen's Blade (Bastard Sword of Goblin Slaying) - [ ][ ][ ]
1d8+2/1d8 [+1/+1/+5%], capable of producing a flameblade 
up to three times per day, activation word "flambe," adds 
+d10 damage and +10% critical.  Against Goblins, Hobgoblins,
Orc's, Ettins, Bugbears, Giants, Gnolls, Kobolds, 
Ogres and Trolls it acts as [+2/+3/+10%]  
Granted to Rook upon the passing of Dharakeen.

Glass Dagger of the Azure Women: +1/+2, Insulated.

Ring of Trey (Ring of Protection) - +1 Ring of Protection. [X][ ][ ] 
costs .5 spell points, 80% casting chance, 1-3 per diem. 
Given by Trey upon his passing for eventual return.

Warrior's Belt (Magic Belt of Armor) - +2 AC, 1-3 per diem.  [ ][ ][ ]
Activation word is "Black Death."  
Taken from Dharakeen upon his passing.

Tainted Yithian Blade (Longsword of Lightning) - [ ][ ][ ]
1d8 [+2/ +2 / +10 %] Aeroline officer's blade; sparks with
restrained lightning.  Numbs/paralyses struck location upon 
failed Resistance Save. Activation word Aereoline for "lightning;" 
Electricity +1d10 damage, +10% Critical,  Save vs. paralysis 
to location on 4d6 vs. resistance, 1-3 x per diem +10% critical.

Q'yth-az Crystals (Light Crystals of Law)
Imbued with the essence of law and encasing the host weapon
in a nimbus of light.  This light has several special effect: 
against everything it adds +1d4 damage.  Against chaos 
creatures (not worshippers of chaos, but things actually imbued 
with chaos like shadows or undead), they do an additional 
+1d6 +1 to hit +5% critical for [+1d4, +1d6, +1 TH, +5% crit]
Against cthulhoid creatures (or chaos creatures damaged by light), 
they do an additional 2d6, +1 to hit, +15% critical 
for a total of [+1d4, +3d6, +2 TH, +20% critical]

Items of Meaning:
Ishn'fahds Ashes
L'armia's Ring (fireproof)

Wealth: 350 Silver

*Can use left at -2, per two-weapon fighting proficiency
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